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《Java程序设计》
Java程序设计
编号: PT496797
作者:雍俊海
译者:
开本:
ISBN:730208910
出版社:清华大学出版社
出版日期:2004-08-01
装帧:
书夫曼编号:1001488
原价: 29.8
普通会员:27.86  一星会员:27.02
二星会员:26.47  三星会员:25.91

内容简介

本书特点:·浅显易懂:利用浅显的方法提示各种基本概念的本质之处,通过翔实的实例展现Java语言的特点和编程的思想,使得学生通过学习本书在较短的时间内掌握较多的知识。·内容丰富:覆盖了Java程序设计基础知识及其编程思想,尤其在多媒体与图形学程序设计、网络程序设计、以及数据库程序设计等方面很有特色。·趣味性:教材内容及其叙述方式体现了轻松而又充满乐趣的学习过程,课后的习题贴切而又充满趣味,营造了一种轻松而快乐的学习氛围,培养和加强了学生的学习乐趣与学习成就感。·实用性:内容的选取是建立在软件公司对Java程序设计的实际需求上。注重Java程序设计思想的建立,系统地介绍了如何从实际的问题到用Java程序来解决这些问题。  本书讲解学习Java语言的基本方法,介绍Java程序设计基础知识及其编程思想,内容包括Java语言的基础语法、面向对象的基本概念、数组、字符串、异常处理、文件和数据流、图形用户界面设计、小应用程序、线程、编程规范、网络程序设计、多媒体与图形学程序设计以及数据库程序设计等。本书的章节编排与书写以人们学习与认知过程为基础,与实际开发的需求相匹配。本书内容力求简洁,每章都附有习题,使得读者在轻松和欢乐之中迅速地了解与掌握Java程序设计的知识和方法,并应用到实践中去。  本书内容丰富易学,既可以作为计算机专业和非计算机专业的基础教材,也可以作为需要学习Java语言的工程人员和科技工作者的自学参考书。

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目录

目      录  第1章    绪论                                      1.  1    历史简介                                      1.  2    特点                                      1.  3    开发环境的建立                                      1.  4    Java程序及其执行过程                                      1.  4.  1    开发Java程序的工作流程                                      1.  4.  2    Java程序的工作原理                                      1.  5    本章小结                                      习题                                      第2章    结构化程序设计                                      2.  1    标识符和关键字                                      2.  2    基本数据类型.  直接量和变量                                      2.  2.  1    基本数据类型                                      2.  2.  2    直接量                                      2.  2.  3    变量                                      2.  3    运算符                                      2.  3.  1    算术运算符                                      2.  3.  2    关系运算符                                      2.  3.  3    布尔逻辑运算符                                      2.  3.  4    位运算符                                      2.  3.  5    赋值类运算符                                      2.  3.  6    条件运算符                                      2.  3.  7    其他运算符                                      2.  4    控制结构                                      2.  4.  1    if语句和if-else语句                                      2.  4.  2    switch语句                                      2.  4.  3    for语句                                      2.  4.  4    while语句                                      2.  4.  5    do-while语句                                      2.  4.  6    break语句                                      2.  4.  7    continue语句                                      2.  5    结构化程序设计                                      2.  6    本章小结                                      习题                                      第3章    面向对象程序设计                                      3.  1    面向对象程序设计基本思想                                      3.  2    类.  实例.  域和方法                                      3.  2.  1    类.  域和方法的定义                                      3.  2.  2    引用数据类型.  实例生成和几类特殊的方法                                      3.  3    继承性                                      3.  4    多态性                                      3.  4.  1    静态多态性                                      3.  4.  2    动态多态性                                      3.  5    包                                      3.  6    封装性                                      3.  7    修饰词                                      3.  8    接口                                      3.  9    内部类                                      3.  10    变量作用域范围与方法调用                                      3.  10.  1    变量作用域范围                                      3.  10.  2    方法调用                                      3.  11    递归方法与压缩方法                                      3.  12    本章小结                                      习题                                      第4章    数组.  字符串与异常处理                                      4.  1    数组                                      4.  1.  1    一维数组                                      4.  1.  2    多维数组                                      4.  2    字符串                                      4.  2.  1    String                                      4.  2.  2    StringBuffer                                      4.  3    异常处理                                      4.  3.  1    异常及其种类                                      4.  3.  2    异常产生                                      4.  3.  3    异常处理示例                                      4.  3.  4    自定义异常类型                                      4.  4    本章小结                                      习题                                      第5章    文件与数据流                                      5.  1    输入流与输出流                                      5.  1.  1    InputStream和FileInputStream                                      5.  1.  2    OutputStream和FileOutputStream                                      5.  1.  3    PrintStream                                      5.  1.  4    标准输入输出流的重定向                                      5.  2    数据的输入流和输出流                                      5.  3    带缓存的输入流和输出流                                      5.  4    随机访问文件                                      5.  5    读写器                                      5.  5.  1    Reader和Writer                                      5.  5.  2    FileReader和FileWriter                                      5.  5.  3    BufferedReader和BufferedWriter                                      5.  5.  4    PrintWriter                                      5.  6    对象串行化                                      5.  7    文件                                      5.  8    本章小结                                      习题                                      第6章    图形用户界面设计                                      6.  1    基本GUI组件和容器                                      6.  1.  1    概述                                      6.  1.  2    JLabel.  JTextField和JPasswordField                                      6.  1.  3    JButton.  JCheckBox和JRadioButton                                      6.  1.  4    JComboBox和JList                                      6.  1.  5    JTextArea和JScrollPane                                      6.  1.  6    JSlider                                      6.  1.  7    JFrame和JPanel                                      6.  2    布局管理器                                      6.  2.  1    FlowLayout                                      6.  2.  2    BorderLayout                                      6.  2.  3    GridLayout                                      6.  2.  4    BoxLayout                                      6.  2.  5    GridBagLayout                                      6.  2.  6    CardLayout                                      6.  2.  7    组合布局方式                                      6.  2.  8    自定义的布局管理器                                      6.  3    事件处理模型                                      6.  3.  1    事件处理模型概述                                      6.  3.  2    鼠标事件处理                                      6.  3.  3    键盘事件处理                                      6.  4    高级图形用户界面                                      6.  4.  1    菜单                                      6.  4.  2    多文档界面                                      6.  5    本章小结                                      习题                                      第7章    小应用程序                                      7.  1    编写小应用程序                                      7.  1.  1    生命周期                                      7.  1.  2    小应用程序                                      7.  2    编写网页                                      7.  2.  1    基本HTML语句                                      7.  2.  2    归档文件                                      7.  2.  3    网页中的小应用程序参数                                      7.  3    应用程序与小应用程序                                      7.  4    本章小结                                      习题                                      第8章    多线程程序设计                                      8.  1    编写线程程序                                      8.  1.  1    通过类Thread构造线程类                                      8.  1.  2    通过接口Runnable构造线程类                                      8.  2    线程的生命周期                                      8.  3    多线程的同步处理                                      8.  3.  1    同步方法                                      8.  3.  2    同步语句                                      8.  3.  3    成员方法wait/notify/notifyAll                                      8.  3.  4    死锁问题                                      8.  4    本章小结                                      习题                                      第9章    编程规范                                      9.  1    程序编写规范                                      9.  1.  1    命名规范                                      9.  1.  2    排版规范                                      9.  1.  3    语句                                      9.  1.  4    文件组织                                      9.  2    程序调试                                      9.  3    文档注释                                      9.  4    本章小结                                      习题                                      第10章    网络程序设计                                      10.  1    网络资源定位器                                      10.  1.  1    网络地址                                      10.  1.  2    网络资源定位器                                      10.  1.  3    从网络资源定位器获取网络资源                                      10.  2    基于TCP的网络程序设计                                      10.  3    基于UDP的网络程序设计                                      10.  4    本章小结                                      习题                                      第11章    多媒体与图形学程序设计                                      11.  1    声音播放                                      11.  2    图像显示                                      11.  3    图形显示                                      11.  4    计算机动画                                      11.  4.  1    通过定时器控制动画速度                                      11.  4.  2    动画制作                                      11.  4.  3    提高动画质量                                      11.  5    本章小结                                      习题                                      第12章    数据库程序设计                                      12.  1    基本原理                                      12.  1.  1    JDBC驱动程序类型                                      12.  1.  2    JNDI原理                                      12.  2    开发环境的建立                                      12.  2.  1    安装数据库和建立测试数据                                      12.  2.  2    选择.  获取和安装JDBC驱动程序                                      12.  2.  3    安装与设置JNDI                                      12.  3    数据库程序设计                                      12.  4    JDBC的API简介                                      12.  4.  1    数据源                                      12.  4.  2    数据库连接                                      12.  4.  3    SQL语句执行器                                      12.  4.  4    SQL查询结果集                                      12.  5    性能优化                                      12.  5.  1    预编译语句                                      12.  5.  2    SQL语句批处理机制                                      12.  5.  3    连接池                                      12.  6    本章小结                                      习题                                      参考文献


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