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《实用软件需求》
实用软件需求
作者:科维茨
译者:胡辉良 等
开本:
ISBN:711113106
出版社:机械工业出版社
出版日期:2005-01-01
装帧:
书夫曼编号:1056918
原价: 39
普通会员:36.47  一星会员:35.38
二星会员:34.65  三星会员:33.92

内容简介

本书特色:●软件问题的元素●用户接口或其他接口设计文档●如何从已知的编程技巧中得到有用的需求●描述问题域●分解问题的非层次化方法●应用MichaelJackson的“问题框架”●常见错误及如何纠正它们●来自真实项目的文档实例        本书从实用的角度出发,通过全新的视角介绍了书写良好需求的格式和指导原则,以及分析需求问题的框架模型。本书讲述了问题域概念,列举了需求文档和规格说明书所包含的具体内容,重点引入了Michael  Jackson的问题框架概念,通过非层次化的方法,举例演示了如何使用问题框架把巨大、复杂的问题分解成简单的问题。        本书内容丰富、编排合理,为程序员、测试人员、用户接口设计人员以及技术写作人员等提供了所需的全部信息。        “在被僵化的方法论驱动的领域,我欣喜地发现,本书采用实用的、非教条的方法为枯燥但必要的任务注入了新的激情……”        ———P.Abrahams,ComputingReviews        “……包含完整并且吸引人的丰富实例。”        ——AlanZeichick,SoftwareDevelopmentMagazine        “一本面向问题的书……含有优秀的素材,我从中学到了很多……”        ——Gregory  V.Wilson,Dr.Dobb''''s  Journal        ·我发现本书非常好……全新的视角……作者在线论坛是极好的资源……”        ———Jason  Bennett,Slashdot        ·充满了好东西——见解精辟、内容充实。”        ——MichaelJackson,JSP和JSD的创立者

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目录

目      录  第一部分    基  本  原  理                                      第1章    问题解决        2                                      1.1    功能分解的神话        3                                      1.1.1    功能分解        4                                      1.1.2    测试一下        4                                      1.2    问题解决与设计模式        7                                      1.2.1    工程是如何真正起作用的        8                                      1.2.2    设计模式        9                                      1.3    软件为什么困难        9                                      1.4    模式合成与分解        12                                      第2章    问题定义        16                                      2.1    需求和设计模式        16                                      2.2    软件问题        17                                      2.3    需求工程        19                                      2.4    已学课程        21                                      第3章    两个世界和三种设计        23                                      3.1    问题域        23                                      3.2    需求        24                                      3.3    接口设计        25                                      3.4    验证接口和程序        27                                      3.5    描述        28                                      3.6    创建和验证        30                                      3.7    软件需求不是什么        32                                      3.7.1    不是自顶向下        32                                      3.7.2    不是纲要        33                                      3.7.3    不是“什么”和“如何”        35                                      3.8    小结        35                                      第4章    问题框定        37                                      4.1    马的遍历        37                                      4.2    域        38                                      4.3    共享现象        40                                      4.4    连接域        42                                      4.5    实现域        43                                      4.6    框架图        44                                      4.7    从图到文档        47                                      4.8    符号小结        47                                      第5章    五个问题框架        49                                      5.1    概要        49                                      5.2    信息问题        51                                      5.2.1    连接域        52                                      5.2.2    静态和动态        52                                      5.2.3    被动与主动        53                                      5.2.4    解决信息问题        54                                      5.2.5    检查清单        55                                      5.3    控制问题        56                                      5.3.1    连接域        57                                      5.3.2    解决控制问题        58                                      5.3.3    检查清单        58                                      5.4    变换问题        59                                      5.4.1    解决变换问题        60                                      5.4.2    检查清单        60                                      5.5    工件问题        60                                      5.5.1    解决工件问题        61                                      5.5.2    检查清单        61                                      5.6    连接问题        62                                      5.6.1    解决连接问题        64                                      5.6.2    检查清单        66                                      第6章    多框架问题        67                                      6.1    组合问题框架        67                                      6.2    库存控制系统        68                                      6.3    统计包        70                                      6.4    数字应答机        71                                      6.5    编译器        72                                      6.6    电子邮件        73                                      6.7    卫星勘测        74                                      第二部分    内        容                                      第7章    软件开发        78                                      7.1    认知劳动的分工        78                                      7.2    分析        80                                      7.3    用户接口设计        81                                      7.4    编程        82                                      7.5    测试        83                                      7.6    用户文档        86                                      第8章    两种文档        89                                      8.1    需求文档的内容        90                                      8.2    规格说明书的内容        96                                      第9章    类和关系        98                                      9.1    两种集合        98                                      9.2    类        100                                      9.3    所有可能的值        104                                      9.4    不可能的取值        108                                      9.5    关系        109                                      9.6    基数        111                                      9.7    把关系作为属性        114                                      9.7.1    三元关系        116                                      9.7.2    参考属性        117                                      9.8    惟一性和功能性依赖        120                                      9.9    查询        122                                      9.10    命名类.  属性和关系        124                                      第10章    序列和事件        126                                      10.1    结构        126                                      10.2    事件        130                                      10.3    事件响应        133                                      10.3.1    每个事件        134                                      10.3.2    响应硬件和软件事件        135                                      10.4    更多的序列符号        136                                      10.4.1    巴科斯范式        136                                      10.4.2    句法图        137                                      10.4.3    Warnier-Orr图        139                                      10.4.4    流程图        140                                      10.4.5    状态转换图        140                                      10.4.6    特殊注释        141                                      第11章    因果关系和控制        143                                      11.1    状态转换        143                                      11.1.1    命名状态和事件        148                                      11.1.2    四种解释        149                                      11.2    行为        151                                      11.3    依赖关系        153                                      11.4    流        160                                      11.5    规则        162                                      11.5.1    映射和完整性        163                                      11.5.2    不连续性        165                                      11.5.3    鸟瞰图视角        165                                      第12章    专题        167                                      12.1    抽取        167                                      12.2    面向对象        168                                      12.2.1    程序结构的两种类型        169                                      12.2.2    错误所在        170                                      12.2.3    设计模式的一个不同类型        172                                      12.3    用例与特征交互        173                                      12.4    评审        177                                      12.5    需求行话        178                                      12.6    捷径        180                                      12.7    一些好书        181                                      第三部分    风        格                                      第13章    文档记录        184                                      13.1    为什么书写文档        184                                      13.2    基本原则        186                                      13.3    扰乱视听的文本        191                                      13.3.1    元文本        191                                      13.3.2    通用性描述        192                                      13.3.3    画蛇添足        193                                      13.3.4    包含其他文档        193                                      13.4    更常见的错误        195                                      13.4.1    智力拼图        195                                      13.4.2    手段与目标混淆        196                                      13.4.3    吃力不讨好        196                                      13.4.4    鸭叫需求        198                                      13.4.5    创建不必要的术语        199                                      13.4.6    需求与设计混淆        199                                      13.4.7    预制的内容表        199                                      13.4.8    术语不一致        200                                      13.4.9    写给挑剔的读者        201                                      13.4.10    责任转嫁给开发人员        202                                      13.5    文档的低效使用        203                                      13.5.1    为了文档而文档        203                                      13.5.2    两手准备        203                                      13.5.3    CYA文档        204                                      第14章    文档组织        206                                      14.1    内容第一        206                                      14.2    分组        207                                      14.2.1    一次说一件事        208                                      14.2.2    七加或减二        209                                      14.3    先后次序        211                                      14.4    重点强调        212                                      第15章    一些小细节        214                                      第四部分    实        例                                      第16章    Bug  Log  需求        242                                      第17章    Bug  Log  用户接口        266                                      术语表        281                                      参考文献        287


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