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《渲染巨匠Lightscape3.2循序渐进教程(1CD)》
渲染巨匠Lightscape3.2循序渐进教程(1CD)
编号: PT229793
作者:天一工作室
译者:
开本:1/16
ISBN:790008887
出版社:北京希望电子出版社
出版日期:2002-03-01
装帧:精装
书夫曼编号:467480
原价: 68
普通会员:63.58  一星会员:61.67
二星会员:60.40  三星会员:59.13

内容简介
  本书是光照模拟和可视化设计系统——“渲染巨匠”Lightscape的最新版本3.2的使用指南。全书分三部分、17章构成,详细讲述Lightscape的使用方法和应用技巧,并对相关的光学、美学、摄影等知识也进行了介绍。本书第一部分“Lightscape入门”(第一至第三章)主要讲述Lightscape的技术基础、操作流程和用户界面。第二部分“Lightscape循序渐进”(第四至第十章)通过八个例子讲述从准备阶段、解决阶段到输出阶段的操作全过程,以及针对不同的情况的处理技巧,其中“课程设计”通过一个画廊的例子系统地讲述从模型输入到效果图输出的完整操作过程。第三部分“Lightscape进阶”(第十一至第十七章)着重讲述模型、图层、材料、图块、纹理网格、动画、渲染等相关的理论知识。本书结构清晰,内容由浅入深、循序渐进,书中丰富的范例将Lightscape的强大功能逐一展示给读者。本书面向初中级用户,不但是从事建筑设计、装修装潢、照明设计技术人员的重要参考书,而且也是美术院校、高等院校相关专业师生实用的自学、教学读物和社会相关领域培训班的教材。本版CD内容为Lightscape中文环境、Lightscape教学演示程序以及与实例相关的模型文件。

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目录

目      录  第一部分  Lightscape入门                                      第一章    Lightscape的技术基础                                      1.  1    LjghtscaDe的技术优势                                      1.  2    Lightssape的相关技术概念                                      1.  2.  1    图像渲染计算                                      1.  2.  2    局部光照(Local  illumination)                                      1.  2.  3    全局光照(Local  illumination)                                      1.  2.  4    光影跟踪(Ray  Tracing)                                      1.  2.  5    光能传递(Radiooity)                                      1.  2.  6    光能传递和光影跟踪的区别                                      1.  2.  7    光学特性                                      第二章    Lightscape操作流程                                      2.  1    Lightscape的基本操作流程                                      2.  1.  1    准备阶段                                      2.  1.  2    解决阶段                                      2.  1.  3    输出阶段                                      2.  2    Lightscape文件类型                                      2.  3    Lightggape的模型                                      2.  3.  1    准备文件的结构                                      2.  3.  2    解决文件结构                                      2.  4    项目管理                                      第三章    Lightscape  3.2简介                                      3.  1    启动和运行Lightscape  3.2                                      3.  1.  1    启动Lightseape  3.  2                                      3.  1.  2    打开一个Lightscape准备文件                                      3.  2    Lightscape  3.  2用户界面                                      3.  2.  1    图形窗口                                      3.  2.  2    菜单栏                                      3.  2.  3    工具栏                                      3.  2.  4    四大列表                                      3.  2.  5    典型对话框                                      3.  3    Lightscape  3.  2的新特性                                      3.  3.  1    列表                                      3.  3.  2    光影跟踪性能                                      3.  3.  3    变换                                      3.  3.  4    选择过滤器对话框                                      3.  3.  5    材料属性对话框                                      3.  3.  6    路径                                      3.  3.  7    其它                                      3.  4    提高操作的显示速度                                      3.  4.  1    软硬件环境                                      3.  4.  2    使用Lightscape  3.  2的工具加快模型的交互显示                                      3.  5    Lightscape操作技巧                                      3.  5.  1    数据操作技巧                                      3.  5.  2    图块上的纹理                                      3.  5.  3    使用透明的表面                                      3.  5.  4    中断光能传递处理                                      第二部分Lightscape循序渐进                                      第四章    一个典型的操作流程                                      4.  1    输入数据                                      4.  1.  1    启动Lightscape                                      4.  1.  2    加载一个准备文件                                      4.  1.  3    关于Lightscape界面                                      4.  2    准备数据                                      4.  2.  1    观察模型                                      4.  2.  2    定义材质                                      4.  2.  3    使用材料库                                      4.  2.  4    显示纹理                                      4.  2.  5    定向光源                                      4.  2.  6    保存文件                                      4.  3    创建解决文件                                      4.  3.  1    初始化准备模型                                      4.  3.  2    设置处理参数                                      4.  3.  3    检查解决方案                                      4.  3.  4    执行处理                                      4.  4    细化解决方案                                      4.  4.  1    改变材料                                      4.  4.  2    改变光源                                      4.  5    输出结果                                      4.  5.  1    创建光能传递图像                                      4.  5.  2    创建光影跟踪图像                                      4.  5.  3    使用光影跟踪创建图像                                      4.  5.  4    保存并退出                                      4.  5.  5    用LVU观看图像文件                                      第五章    基础输入DXF文件                                      5.  1    输入数据                                      5.  1.  1    Lightscape支持的对象类型                                      5.  1.  2    检查输入单位和比例因子                                      5.  2    准备数据                                      5.  2.  1    观察模型                                      5.  2.  2    显示控制操作                                      5.  3    组织数据                                      5.  3.  1    对图层的操作                                      5.  3.  2    选择面                                      5.  4    光照基础                                      5.  4.  1    了解光源                                      5.  4.  2    光源的光学特性                                      5.  4.  3    设置光学特性                                      5.  5    材料的基本操作                                      5.  5.  1    设置镜面反射                                      5.  5.  2    设置漫反射                                      5.  5.  3    改变和定义材料                                      5.  6    创建解决文件                                      5.  6.  1    理解处理参数                                      5.  6.  2    设置处理参数                                      5.  6.  3    初始化准备模型                                      5.  6.  4    检查解决方案                                      5.  6.  5    处理解决方案                                      5.  7    重定义解决方案                                      5.  7.  1    使用自然光                                      5.  7.  2    设置一个窗口                                      5.  7.  3    关闭光源                                      5.  8    输出结果                                      5.  8.  1    光线分析                                      5.  8.  2    理解渲染                                      5.  8.  3    创建单幅高质量图像                                      5.  8.  4    保存并退出                                      第六章    输入.  设置和渲染                                      6.  1    获取数据                                      6.  1.  1    了解高级的DXF模型输入                                      6.  1.  2    输入几何体                                      6.  2    准备数据                                      6.  2.  1    表面走向                                      6.  2.  2    光滑表面                                      6.  2.  3    指定纹理并进行纹理调整                                      6.  3    创建解决方案                                      6.  3.  1    了解全局处理参数                                      6.  3.  2    总则                                      6.  3.  3    测试初始光源                                      6.  3.  4    测试总体光照水平                                      6.  3.  5    准备初始化模型                                      6.  3.  6    设置处理参数                                      6.  3.  7    处理解决方案                                      6.  4    细化处理解决方案                                      6.  4.  1    改进光能传递解决方案                                      6.  5    输出结果                                      6.  5.  1    Lightscape动画                                      6.  5.  2    创建一个动画                                      6.  5.  3    创建动画图像                                      第七章    室外模型                                      7.  1    获取数据                                      7.  1.  1    较好的建模操作                                      7.  1.  2    输入AutoCAD文件                                      7.  2    准备数据                                      7.  2.  1    结表面指定正确的纹理                                      7.  2.  2    赋予过程纹理                                      7.  2.  3    从光源库中载入并放置灯具                                      7.  2.  4    设置局部处理参数                                      7.  2.  5    设置全局处理参数                                      7.  3    创建解决文件                                      7.  3.  1    创建庭院的夜晚解决方案                                      7.  3.  2    创建整个模型白天的解决方案                                      7.  4    优化解决方案                                      7.  4.  1    阳光研究                                      7.  5    输出结果                                      7.  5.  1    光影跟踪区域                                      7.  5.  2    预览一个已存在的动画                                      7.  5.  3    保存并退出                                      第八章    解决文件的应用                                      8.  1    融合文件                                      8.  1.  1    加载一个解决文件                                      8.  1.  2    融合解决文件                                      8.  2    使用网格纹理工具                                      8.  2.  1    载入解决文件                                      8.  2.  2    观察模型中多边形元素的数量                                      8.  2.  3    使用两个纸理贴图代替地板和凹墙                                      8.  2.  4    观察新纹理                                      8.  2.  5    由南面墙上的所有表面创建一个纹理                                      8.  2.  6    由北面墙体的所有表面创建一个纹理                                      8.  3    输出解决文件                                      8.  3.  1    输出全景图片                                      8.  3.  2    输出VRML格式                                      第九章    图块和光源的使用技巧                                      9.  1    图块和图层的操作                                      9.  1.  1    替换现有图块                                      9.  1.  2    使用图层组织图快                                      9.  1.  3    在图层间移动图块表面                                      9.  2    光源的操作                                      9.  2.  1    从几何体创建一个光源                                      第十章    使用批处理应用程序                                      10.  1    使用命令行                                      10.  1.  1    运行一个批处理                                      10.  2    使用批处理文件                                      10.  2.  1    批处理文件和项目文件的位置                                      10.  2.  2    创建并运行一个简单的批处理文件                                      10.  2.  3    编辑共运行已有的批处理文件                                      课程设置Lightscape基本练习--画廊                                      第一阶段模型输入                                      1.  1    MAX文件的输入                                      1.  2    DWG文件的输入                                      第二阶段画廊的准备阶段                                      2.  1    增加光源                                      2.  2    定义材料                                      2.  3    调整光源                                      2.  4    保存文件                                      第三阶段画廊的求解阶段                                      3.  1    初始化模型                                      3.  2    设置处理参数                                      3.  3    材料.  光源调整                                      3.  4    参数调整                                      3.  5    渲染                                      第三部分LightscaPP进阶                                      第十一章    Lightscape模型                                      11.  1    Lightscape的模型                                      11.  2    准备文件的结构                                      11.  2.  1    表面                                      11.  2.  2    图块                                      11.  2.  3    光源                                      11.  2.  4    材料                                      11.  2.  5    图层                                      11.  3    解决文件的结构                                      11.  4    输入几何模型                                      11.  5    输入几何模型的选项                                      11.  5.  1    度量单位                                      11.  5.  2    坐标系转换                                      11.  5.  3    图块的生成                                      11.  5.  4    覆盖/融合                                      11.  5.  5    最大光强                                      11.  6    模型转换中的技巧                                      11.  6.  1    模型丢失情况                                      11.  6.  2    解决方法                                      第十二章    图层                                      12.  1    图层总概                                      12.  2    图层操作                                      12.  2.  1    图层关朕菜单中附加选择工具                                      12.  2.  2    对被选中图层执行的命令                                      12.  3    图层状态                                      12.  3.  1    装入(Load)                                      12.  3.  2    保存(Save)                                      第十三章材料                                      13.  1    材料属性(Material  Properties)                                      13.  2    与光能传递中计算没反射相关的属性                                      13.  2.  1    颜色(Color)                                      13.  2.  2    透明度(Transparency)                                      13.  3    与光影跟踪有关的属性                                      13.  3.  1    折射率(Refractive  Index)                                      13.  3.  2    光滑度(Smoothness)                                      13.  4    模板(TernplatCs)                                      13.  5    自发光(Luminace)                                      13.  6    纹理贴图(Texture      map)                                      13.  6.  1    图像纹理贴图(Image  texture  map)                                      13.  6.  2    文件格式(File  Formats)                                      13.  6.  3    融合(  Modulate)                                      13.  6.  4    剪切(Cutout)                                      13.  6.  5    亮度值(Value)                                      13.  6.  6    过滤方式(Filter  Methods)                                      13.  6.  7    固定尺寸(Fixed      Size)                                      13.  6.  8    在表面上调整纹理贴图(Ahgmng  a  Texmre  on  a  hrlace)                                      13.  6.  9    过程纹理(Procdeural  Texture  Mapping)                                      13.  6.  10    凹凸贴图(BumD  MaDping)                                      13.  6.  11    强度贴图(Intensity      Mapping)                                      13.  7    材料的操作                                      13.  7.  1    材料库                                      第十四章    图块和光源                                      14.  1    图块的定义                                      14.  2    图块和图层                                      14.  3    图块和光源的操作                                      14.  3.  1    单独编辑/返回到整体模式(Isolate/Return  to  Full  Model)                                      14.  3.  2    查询关联(Query  Instance)                                      14.  3.  3    重命名(Rename)                                      14.  3.  4    改变到当前层(Change  to  Current  Laye)                                      14.  3.  5    定义为光源(Define  as  Luminaire)                                      14.  3.  6    光学性质(Photornetrics)                                      14.  3.  7    新建一个关联(Creays  Single  Instance)                                      14.  3.  8    删除(Delete)                                      14.  3.  9    预览(Preview)                                      14.  4    对图块/光源关联的操作                                      14.  4.  1    单独编辑(Isolate)                                      14.  4.  2    作开(Explode)                                      14.  4.  3    新建图块(New  Block)                                      14.  4.  4    多重复制(Multiple  Duplicate)                                      14.  4.  5    光源处理(Luminaire  Processing)                                      14.  4.  6    改变到当前层(hange  to  Current  Laye)                                      14.  4.  7    删除(Delete)                                      14.  4.  8    变换(Translormation)                                      14.  4.  9    复制(Duplieate)                                      14.  4.  10    单独编辑视图(Lsolate  View)                                      14.  5    图快库(Block  libraries)                                      14.  6    Lightscape的光源                                      14.  7    人工光(Artificial  Lighting)                                      14.  7.  1    创建光源(Creating  Luminaire)                                      14.  7.  2    光照属性(Photomctric  Properties)                                      14.  7.  3    光域网(Photometric  Web)                                      14.  8    自然光(Natural  Lighting)                                      14.  8.  1    室内与室外模型(Interior  and  Exterior  Model)                                      14.  8.  2    太阳光与天空(Sun  and  Sky)                                      14.  8.  3    位置(Plaace)                                      14.  8.  4    时间(Time)                                      14.  8.  5    直接控制(Direet  Control)                                      14.  8.  6    处理控制(Processing)                                      第十五章    网格纹理                                      15.  1    网格纹理向导                                      15.  1.  1    对选择转换方法                                      15.  1.  2    选择映射的几何模型                                      15.  1.  3    选择目标几何模型                                      15.  1.  4    选择投影方法                                      15.  1.  5    使用现有的纹理文件名                                      15.  1.  6    纹理输出信息.                                        15.  1.  7    渲染选项                                      15.  1.  8    替换/删除                                      第十六章    动画                                      16.  1    创建动画(Creating  Animations)                                      16.  2    定义相机路径                                      16.  2.  1    创建相机路径                                      16.  2.  2    编辑相机路径                                      16.  2.  3    设置相机走向                                      16.  2.  4    改变关键点的视图的范围                                      16.  3    定义相机速度                                      16.  3.  1    编辑相机速度                                      16.  4    播放动画                                      16.  5    动画文件                                      16.  5.  1    在多个模型之间创建动画                                      16.  5.  2    输出单帧图像                                      第十七章    渲染                                      17.  1    创建图像                                      17.  2    渲染选项                                      17.  2.  1    图像分辨率                                      17.  2.  2    图像输出格式                                      17.  2.  3    反锯齿                                      17.  2.  4    光影跟踪.                                        17.  2.  5    图像视图控制                                      附录A    LightScape精美图库介绍                                      附录B    Lightscape的系统要求及安装要求                                      附录C    Hope  3D建筑装修设计软件简介                                      附录D    Hope  3D建筑装修设计软件高校合作计划


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