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《跟我学Flash MX2004中文版》
跟我学Flash MX2004中文版
编号: PT231357
作者:时代科技
译者:
开本:
ISBN:711512629
出版社:人民邮电出版社
出版日期:2004-10-01
装帧:
书夫曼编号:470608
原价: 33.8
普通会员:31.6  一星会员:30.65
二星会员:30.02  三星会员:29.39

内容简介
  本书结合FlashMX2004的实际用途,全面介绍FlashMX2004的功能,其内容涉及动画设计基础知识,FlashMX2004基本操作,绘画与编辑,图层的使用方法,各种动画制作技巧,幻灯片制作方法,在动画中使用声音、视频、脚本与组件的方法,以及影片的测试、发布和导出方法等。同时,本书给出了若干精彩实例并贯穿全书,以使读者巩固所学知识并掌握Flash动画制作的相关技巧。 随书配送的多媒体教学光盘方便读者自学,光盘中还收录了书中的Flash动画精彩实例演示文件以及制作动画的全部素材。本书适合Flash初、中级读者阅读,也可供各类相关培训班作为教材。

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目录

目      录  第1章    从零开始                                      1.  1    Flash背景知识                                      1.  1.  1    Flash中的文档类型                                      1.  1.  2    Flash动画的特点                                      1.  1.  3    FlashMX2004的新功能                                      1.  1.  4    安装与启动FlashMX  2004                                      1.  2    熟悉FlashMX2004工作环境                                      1.  2.  1    使用主工具栏.  编辑栏与快捷菜单                                      1.  2.  2    使用工具箱                                      1.  2.  3    使用属性面板和控制面板                                      1.  2.  4    使用网格.  标尺和辅助线                                      1.  2.  5    设置Flash首选参数                                      1.  3    Flash基本操作                                      1.  3.  1    缩放和移动舞台                                      1.  3.  2    使用时间轴面板管理图层和帧                                      1.  3.  3    使用库面板管理动画资源                                      1.  3.  4    使用场景                                      1.  3.  5    使用影片浏览器                                      1.  3.  6    使用查找和替换                                      1.  3.  7    操作的撤销.  重做与重复                                      1.  3.  8    使用项目                                      综合训练--制作动画短片                                      训练1    创建新文档并设置属性                                      训练2    创建场景                                      训练3    预览和测试影片                                      训练4    保存并打印Flash文件                                      本章小结                                      思考与练习                                      第2章    使用图形.  文字与外部插图                                      2.  1    设置图形的笔触与填充属性                                      2.  1.  1    使用颜色选区                                      2.  1.  2    使用属性面板                                      2.  1.  3    使用混色器面板                                      2.  1.  4    使用颜色样本面板                                      2.  2    使用绘图工具                                      2.  2.  1    线条工具和铅笔工具                                      2.  2.  2    钢笔工具                                      2.  2.  3    椭圆.  矩形和多角星形工具                                      2.  2.  4    使用刷子工具                                      2.  3    修改图形笔触与填充效果                                      2.  3.  1    使用墨水瓶工具                                      2.  3.  2    使用颜料桶工具                                      2.  3.  3    使用填充变形工具                                      2.  3.  4    使用滴管工具                                      2.  4    编辑图形                                      2.  4.  1    使用选择工具调整图形形状                                      2.  4.  2    使用部分选取工具                                      2.  4.  3    使用橡皮擦工具                                      2.  4.  4    优化曲线                                      2.  4.  5    使用菜单命令修改形状                                      2.  5    创建文本                                      2.  5.  1    了解字体轮廓和设备字体                                      2.  5.  2    创建文本                                      2.  5.  3    设置静态文本的属性                                      2.  5.  4    文本的编辑.  分离与变形                                      2.  5.  5    设置动态文本与输入文本的属性                                      2.  5.  6    创建滚动文本                                      2.  6    使用外部图形与图像                                      2.  6.  1    可以导入到Flash中的图形与图像类型                                      2.  6.  2    导入图形图像                                      2.  6.  3    设置位图属性                                      2.  6.  4    位图转换                                      综合训练--绘制MTV人物与场景                                      训练1    绘制MTV人物                                      训练2    绘制MTV场景                                      本章小结                                      思考与练习                                      第3章    编辑对象                                      3.  1    选取对象                                      3.  1.  1    使用选择工具选取对象                                      3.  1.  2    使用套索工具选取对象                                      3.  1.  3    其他选取方法                                      3.  1.  4    取消选取                                      3.  2    移动.  复制和删除对象                                      3.  2.  1    在同一图层或场景中移动对象                                      3.  2.  2    通过粘贴移动和复制对象                                      3.  2.  3    删除对象                                      3.  3    变形对象                                      3.  3.  1    缩放.  旋转和倾斜对象                                      3.  3.  2    翻转对象                                      3.  3.  3    扭曲与封套对象                                      3.  3.  4    调整对象中心点的位置                                      3.  3.  5    取消变形                                      3.  4    组合.  叠放和对齐对象                                      3.  4.  1    组合对象                                      3.  4.  2    叠放对象                                      3.  4.  3    对齐对象                                      3.  5    捕捉对象                                      3.  5.  1    对齐对象                                      3.  5.  2    对齐像素                                      3.  5.  3    贴紧对齐                                      综合训练--制作游戏角色与场景                                      训练1    制作游戏角色                                      训练2    制作游戏场景                                      本章小结                                      思考与练习                                      第4章    使用元件与实例                                      4.  1    认识元件和实例                                      4.  1.  1    元件的特点                                      4.  1.  2    元件的类型                                      4.  1.  3    使用元件                                      4.  2    创建与编辑元件                                      4.  2.  1    创建新元件                                      4.  2.  2    将舞台中的元素转换成元件                                      4.  2.  3    将动画转换为影片编辑元件                                      4.  2.  4    使用来自其他Flash影片中的元件                                      4.  2.  5    复制元件                                      4.  2.  6    编辑元件                                      4.  3    创建与编辑实例                                      4.  3.  1    创建实例                                      4.  3.  2    设置实例属性                                      4.  3.  3    打散实例                                      4.  4    创建与使用按钮元件                                      4.  4.  1    按钮的状态                                      4.  4.  2    创建与使用按钮                                      4.  4.  3    启用.  编辑和测试按钮                                      综合训练--制作MTV元件                                      本章小结                                      思考与练习                                      第5章    创建动画和屏幕                                      5.  1    Flash动画制作基础                                      5.  1.  1    动画中的图层与补间动画                                      5.  1.  2    动画帧的显示状态                                      5.  1.  3    创建关键帧                                      5.  1.  4    扩展帧的范围                                      5.  1.  5    设置帧频率                                      5.  2    使用时间轴特效                                      5.  2.  1    时间轴特效设置                                      5.  2.  2    添加时间轴特效                                      5.  2.  3    编辑时间轴特效                                      5.  2.  4    删除时间轴特效                                      5.  3    创建补间动画与帧-帧动画                                      5.  3.  1    创建动作补间动画                                      5.  3.  2    创建形状补间动画                                      5.  3.  3    创建帧-帧动画                                      5.  3.  4    使用遮罩层                                      5.  4    编辑动画                                      5.  4.  1    插入帧与关键帧                                      5.  4.  2    选择帧                                      5.  4.  3    移动.  拷贝.  删除与清除帧                                      5.  4.  4    关键帧与普通帧之间的转换                                      5.  4.  5    改变补间动画长度                                      5.  4.  6    翻转帧                                      5.  4.  7    使用绘图纸                                      5.  4.  8    移动整个动画                                      5.  5    使用屏幕                                      5.  5.  1    了解基于屏幕的文档和创作环境                                      5.  5.  2    屏幕的相关操作                                      综合训练--制作网络广告与幻灯片                                      训练1    制作网络广告                                      训练2    制作幻灯片                                      本章小结                                      思考与练习                                      第6章    使用声音与视频                                      6.  1    使用声音                                      6.  1.  1    导入声音文件                                      6.  1.  2    为影片添加声音                                      6.  1.  3    编辑声音                                      6.  1.  4    为按钮添加声音                                      6.  1.  5    在关键帧中开始和停止声音的播放                                      6.  1.  6    通过声音对象使用声音                                      6.  1.  7    使用行为控制声音回放                                      6.  1.  8    导出有声影片                                      6.  1.  9    在影片中使用声音的其他技巧                                      6.  2    导入视频                                      6.  2.  1    使用视频导入向导导入嵌入的视频剪辑                                      6.  2.  2    导入链接的QuickTime视频剪辑                                      6.  2.  3    导入Macromedia  Flash视频  FLA  文件                                      6.  2.  4    更改视频剪辑属性                                      6.  2.  5    控制视频回放                                      综合训练--制作MTV                                      训练1    制作片段1                                      训练2    制作片段2                                      训练3    制作片段3                                      训练4    制作片段4                                      训练5    制作片段5                                      本章小结                                      思考与练习                                      第7章    使用动作脚本创建交互影片                                      7.  1    动作脚本基本常识                                      7.  1.  1    如何学习编写动作脚本                                      7.  1.  2    常用术语                                      7.  1.  3    动作脚本语法                                      7.  1.  4    动作脚本中的数据类型                                      7.  1.  5    使用变量                                      7.  1.  6    使用运算符                                      7.  1.  7    指定对象的路径                                      7.  1.  8    使用函数                                      7.  2    编写和调试动作脚本                                      7.  2.  1    控制动作脚本的执行                                      7.  2.  2    使用动作面板编写脚本                                      7.  2.  3    调试脚本                                      7.  3    处理事件                                      7.  3.  1    使用事件处理函数方法                                      7.  3.  2    使用事件侦听器                                      7.  3.  3    使用按钮和影片剪辑事件处理函数                                      7.  3.  4    创建具有按钮状态的影片剪辑                                      7.  3.  5    事件处理函数的范围                                      7.  3.  6  this关键字的范围                                      7.  4    使用动作脚本创建交互操作                                      7.  4.  1    跳到某一帧或场景                                      7.  4.  2    播放和停止影片剪辑                                      7.  4.  3    跳到不同的URL                                      7.  4.  4    创建自定义鼠标指针                                      7.  4.  5    获取鼠标位置                                      7.  4.  6    捕获按键                                      7.  4.  7    设置颜色值                                      7.  4.  8    创建声音控件                                      7.  4.  9    检测冲突                                      7.  4.  10    创建简单的线条绘画工具                                      7.  5    使用内置类                                      7.  5.  1    类和实例                                      7.  5.  2    核心类                                      7.  5.  3    FlashPlayer专用类                                      7.  6    使用影片剪辑                                      7.  6.  1    通过动作脚本控制影片剪辑                                      7.  6.  2    在单个影片剪辑上调用多个方法                                      7.  6.  3    加载和卸载其他SWF文件                                      7.  6.  4    指定加载的SWF文件的根时间轴                                      7.  6.  5    将JPEG文件加载到影片剪辑中                                      7.  6.  6    更改影片剪辑的位置和外观                                      7.  6.  7    运行时创建影片剪辑                                      7.  6.  8    管理影片剪辑深度                                      7.  6.  9    用动作脚本绘制形状                                      7.  6.  10    创建影片剪辑遮罩                                      7.  7    使用文本                                      7.  7.  1    使用TextField类                                      7.  7.  2    在运行时创建文本字段                                      7.  7.  3    TextFormat类                                      7.  7.  4    创建滚动文本                                      7.  8    使用外部媒体                                      7.  8.  1    加载外部MP3文件                                      7.  8.  2    读取MP3文件中的ID3标签                                      7.  8.  3    动态回放外部FLV文件                                      7.  8.  4    预加载外部媒体                                      综合训练--制作游戏                                      本章小结                                      思考与练习                                      第8章    使用组件                                      8.  1    组件概览                                      8.  1.  1    用户界面组件  UI  Components                                        8.  1.  2    媒体组件  Media  Components                                        8.  1.  3    数据组件  Data  Components                                        8.  1.  4    管理器                                      8.  2    使用组件                                      8.  2.  1    添加组件和删除组件                                      8.  2.  2    处理组件事件                                      8.  2.  3    组件应用示例                                      综合训练--制作网页                                      本章小结                                      思考与练习                                      第9章    影片的测试.  发布与导出                                      9.  1    测试Flash影片                                      9.  1.  1    优化影片                                      9.  1.  2    测试影片下载性能                                      9.  2    发布影片                                      9.  2.  1    发布影片                                      9.  2.  2    其他格式发布设置                                      9.  2.  3    使用发布配置文件                                      9.  2.  4    使用发布预览命令                                      9.  3    导出影片                                      本章小结                                      思考与练习


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