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《Java程序设计导学》
Java程序设计导学
编号: PT232896
作者:张洪斌
译者:
开本:1/16
ISBN:790010750
出版社:北京科海电子出版社
出版日期:2003-01-01
装帧:精装
书夫曼编号:473686
原价: 32
普通会员:29.92  一星会员:29.02
二星会员:28.42  三星会员:27.83

内容简介
  本书作者采用独特的先进教育思想,结合朴实的叙述风格,集中个面地讲述了Java程序设计语言的基本概念与编程思想,具体阐述了一般程序设计语言的基础知识、面向对象编程技术,以及Java语言的强大功能。 书中充分考虑初学者经常遇到的疑难困惑,强调学习过程的编程实践与设计思路,每章均配有大量习题,所有习题都给出参考答案,并辅以书后覆盖面广的综合实习题,使您能学以致用,迅速提升编程能力。 本书适用于没有或缺乏程序设计经验的初学者,可供大专院校计算机或非计算机专业学生使用,也可作为Java语言的自学教材。

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目录

目      录  第0章    俗话程序设计                                      0.  l    软件.  程序和程序员                                      0.  2    程序设计语言和生活中的语言                                      0.  3    程序设计语言概况                                      0.  4    程序员的工作和回报                                      0.  4.  l    程序员的工作                                      0.  4.  2    不同程序设计语言的回报率                                      0.  5    Java程序设计语言                                      0.  5.  1    Java作为入门程序设计语言是否好学                                      0.  5.  2    Java的故事                                      第1章    编程全过程概览                                      1.  l    编写程序的完整过程                                      1.  2    JDK的安装和设置                                      1.  3    使用文本编辑器输入和编辑源程序                                      1.  4    编译源程序                                      1.  5    运行程序                                      l.  6    Java程序框架                                      l.  7    JDK中的演示程序欣赏                                      1.  8    编写源程序时常见的问题                                      1.  9    编译和运行程序时需要注意的问题                                      1.  10    本章小结                                      第1章习题                                      第2章    Java基本语法                                      2.  l    注释                                      2.  1.  l    单行注释                                      2.  1.  2    多行注释                                      2.  1.  3    文档注释                                      2.  2    标识符                                      2.  3    语句.  空格和语句块                                      2.  4    基本数据类型                                      2.  4.  l    整型和整数变量的声明                                      2.  4.  2    浮点型和浮点变量的声明                                      2.  4.  3    字符型和字符变量的声明                                      2.  4.  4    布尔型和布尔交量的声明                                      2.  4.  5    常量                                      2.  5    运算符.  表达式和返回值                                      2.  6    数学运算                                      2.  7    赋值运算                                      2.  8    类型转换                                      2.  9    自增与自减运算                                      2.  10    比较运算                                      2.  11    逻辑运算                                      2.  12    位运算和移位运算                                      2.  13    本章小结                                      第2章习题                                                                            第3章    程序流程设计和控制                                      3.  l    算法.  伪代码和流程图                                      3.  2    if语句                                      3.  3    switch语句                                      3.  4    while语句                                      3.  5    do  while语句                                      3.  6    for语句                                      3.  7    循环的综合示例                                      3.  8    多重循环                                      3.  9    break.  coninue和标号语句在循环中的作用                                      3.  10    本章小结                                      第3章习题                                                                            第4章    面向对象技术的基础知识                                      4.  l    类的定义和使用                                      4.  1.  l    最简单的类                                      4.  1.  2    类的数据                                      4.  l.  3    类的函数                                      4.  1.  4    完整的类定义示例                                      4.  1.  5    创建类的对象和运行程序                                      4.  1.  6    对象之间的关系                                      4.  1.  7    程序代码的书写格式                                      4.  1.  8    小结                                      4.  2    有返回值的方法                                      4.  3    改变类的结构                                      4.  4    类中成员间的访问机制                                      4.  4.  1    在一个类中的访问机制                                      4.  4.  2    一个类访问另外一个类                                      4.  5    类中的变量与方法中的变量                                      4.  5.  l    全局变量和局部变量的访问规则                                      4.  5.  2    全局变量和局部变量的初始化                                      4.  5.  3    变量的作用域                                      4.  6    类的构造方法和重载                                      4.  6.  l    类的构造方法(Constructor)                                      4.  6.  2    重载(overload)方法与默认构造方法                                      4.  7    类的继承与方法重置                                      4.  7.  l    类的继承和重置方法                                      4.  7.  2    在一个文件中继承类                                      4.  7.  3    为每个类添加main方法                                      4.  7.  4    类与其超类的构造方法的调用                                      4.  7.  5    不用继承使用另外一个类的功能                                      4.  7.  6    滥用重置                                      4.  7.  7    重置与重载                                      4.  8    static和final关键字                                      4.  8.  l    static关键字                                      4.  8.  2    final关键字                                      4.  9    this和saper关键字                                      4.  10    本章小结                                      第4章习题                                                                            第5章    面向对象技术的高级主题                                      5.  l    超类与继承类的关系                                      5.  2    通过classpath访问另一个目录中的类                                      5.  3    通过软件包访问另一个目录中的类                                      5.  3.  1    建立软件包                                      5.  3.  2    使用软件包                                      5.  4    存取(访问)控制                                      5.  5    抽象类和抽象方法                                      5.  6    接口illterface与多重继承                                      5.  6.  l    接口基础                                      5.  6.  2    多重继承                                      5.  6.  3    接口的类型转换(upcasting)                                      5.  7    内部类基础                                      5.  8    Java的存储结构                                      5.  9    本章小结                                      第5章习题                                                                            第6章    通过Java丈档了解类的使用                                      6.  1    Java文档的使用介绍                                      6.  1.  1    Overview页面                                      6.  1.  2    Package页面                                      6.  1.  3    Class页面                                      6.  1.  4    Use页面                                      6.  l.  5    Tree页面                                      6.  1.  6    Deprecated  API页面                                      6.  1.  7    Index页面                                      6.  2    怎样使用软件包                                      6.  3    使用JavaDoc生成自己的程序文档                                      6.  4    本章小结                                      第6章习题                                                                            第7章    几个基本的Java类                                      7.  1    Math类                                      7.  2    数组                                      7.  2.  l    数组基础                                      7.  2.  2    数组的建立方式                                      7.  2.  3    数组的长度                                      7.  2.  4    对象数组                                      7.  2.  5    多维数组                                      7.  2.  6    与数组有关的运行错误                                      7.  3    String类                                      7.  3.  1    字符串的声明和赋初值                                      7.  3.  2    String类中的方法                                      7.  4    main方法                                      7.  5    包裹类                                      7.  6    本章小结                                      第7章习题                                                                            第8章    程序的异常处理                                      8.  l    异常入门                                      8.  2    传统的错误处理方法                                      8.  3    基本的异常处理                                      8.  3.  l    try和catch                                      8.  3.  2    Exception类及其子类                                      8.  3.  3    得到异常类的信息                                      8.  4    必须抓住异常的场合                                      8.  5    本章小结                                      第8章习题                                                                            第9章    输入输出                                      9.  l    输入与输出                                      9.  2    流在功能上的分类                                      9.  2.  1    Node  stream                                      9.  2.  2    Processing  stream                                      9.  3    InputStream类                                      9.  4    处理流的使用                                      9.  5    OutputStream类                                      9.  6    Reader和Wrier类                                      9.  7    System类提供的输入和输出功能                                      9.  8    本章小结                                      第9章习题                                                                            第10章    在Windows中绘图                                      10.  1    建立Windows窗口                                      10.  1.  l    建立Windows窗日的方法之一                                      10.  1.  2    建立Windows窗口的方法之二                                      10.  1.  3    建立Windows窗日的方法之三                                      10.  1.  4    关闭Windows窗口                                      10.  1.  5    设置Windows窗口在屏幕上的位置                                      10.  2    图形绘制入门                                      10.  3    显示文字                                      10.  4    选择颜色                                      10.  5    设置字体                                      10.  6    画直线                                      10.  7    绘制平面矩形                                      10.  8    绘制立体矩形                                      10.  9    画圆                                      10.  10    绘制圆弧                                      10.  11    绘制圆角矩形                                      10.  12    绘制多边形和多折线                                      10.  13    显示图像                                      10.  14    本章小结                                      第10章习题                                                                            附录A    Java运行环境设置和DOS基本操作                                      A.  l    autoexec.  bat的设置方法                                      A.  2    DOS基本操作方法                                      A.  2.  l    进入DOS窗日                                      A.  2.  2    基本DOS操作命令                                      A.  2.  3    窗日的设置                                                                            附录B    Windows程序设计入门                                      B.  1    Windows程序中的几个基本概念                                      B.  2    容器.  构件和布局                                      B.  2.  l    在窗日中添加构件                                      B.  2.  2    使用布局                                      B.  2.  3    文本框和文本区                                      B.  2.  4    JPanel类(面板)                                      B.  2.  5    没有交互功能的聊天室程序                                      B.  3    Windows事件处理                                      B.  3.  l    事件处理的运行机制                                      B.  3.  2    具有交互功能的聊天室程序                                      B.  3.  3    关闭窗日事件                                                                            附录C    各章习题参考答案                                      第1章习题答案                                      第2章习题答案                                      第3章习题答案                                      第4章习题答案                                      第5章习题答案                                      第6章习题答案                                      第7章习题答案                                      第8章习题答案                                      第9章习题答案                                      第10章习题答案                                                                            附录D    综合实习题                                      D.  l    勾股定理(Pythagorean三角形)                                      D.  2    加密与解密                                      D.  3    猜数游戏                                      D.  4    斐波纳契数列(Fibonacci    Series)                                      D.  5    随机运动图形                                      D.  6    条状图                                      D.  7    用于反恐的敏感词汇分析                                      附录E    Java中部分中文术语之我见


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