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《DirectX与VB.NET程序开发》
DirectX与VB.NET程序开发
编号: PT232898
作者:Keith Sink著
译者:
开本:1/16
ISBN:750831295
出版社:中国电力出版社
出版日期:2003-01第1版
装帧:精装
书夫曼编号:473690
原价: 39
普通会员:36.47  一星会员:35.38
二星会员:34.65  三星会员:33.92

内容简介
  DirectX是用来创造基于Windows的计算机游戏以及多媒体应用程序的组件,是当今应用最广泛的一种技术。它与Visual Basic的结合可谓是编程史上的一次飞跃,尤其对游戏开发人员和多媒体编程人员来说更是具有重大意义。本书共分8部分,26章,通过大量实例生动翔实地介绍了如何使用DirectX开发多媒体程序,实是不可多得之佳作。
本书适合有一定Visual Basic基础的软件开发人员及相关人士阅读。

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目录

目      录  序    言                                      致    谢                                      第1部分    VB和DirectX开发                                      第1章    DirectX编程基础                                      什么是DiectX                                      DirectX的发展历史                                      为什么是Visual  Basic和DirectX                                      使用DirectX进行工作                                      DirectX组件                                      小结                                      第2章    在VB环境中进行多媒体编程                                      安装DirectX                                      为在VB使用对DirectX进行设置                                      类和对象                                      改善动画的编程技巧                                      DirectX实用工具                                      增加编译速度:技巧和诀窍                                      小结                                      第3章    动画技术                                      基础知识                                      DirectX对象                                      应用技术                                      小结                                      第2部分    使用DirectX进行图形编程                                      第4章    使用DirectDraw制作图形                                      使用DirectDraw类函数来制作图形                                      HAL和HEL                                      显示模式                                      一个使用DirectDraw类的例子                                      小结                                      第5章    制作基本动画                                      表面                                      gamma控制和颜色控制                                      覆盖表面                                      一个DirectDrawSurface例子                                      小结                                      第6章    调色板和调色板动画                                      调色板                                      调色扳动画                                      一个使用DirectDrawPalette的例子                                      小结                                      第7章    3D几何体                                      3D空间坐标系                                      3D物体                                      矩阵                                      小结                                      第8章    Direct3D                                      Direct3D对象                                      建立3D应用程序                                      小结                                      第9章    使用Direct3D                                      使用Direct3D处理2D图形                                      建立一个演示板应用程序                                      小结                                      第3部分    使用Directlnput监视用户输入                                      第10章    使用Directlnput管理用户交互                                      使用DirectInput获取用户输入信息                                      DirectInput结构概述                                      Directlnput技术和组件                                      小结                                      第11章    动作映射                                      使用动作映射管理用户输入                                      小结                                      第12章    键盘                                      获取来自键盘的用户输入                                      键盘输入实例                                      小结                                      第13章    游戏手柄                                      获得来自游戏手柄的用户输入                                      力回馈                                      应用游戏手柄实例                                      小结                                      第14章    鼠标                                      获取来自鼠标的用户输入                                      使用DirectInput管理鼠标时考虑的问题                                      即时数据                                      小结                                      第4部分    使用DirectAudio添加音乐和声音                                      第15章    DirectX音频--DirectMusiC以及DirectSound                                      什么是DirectMusic                                      什么是DirectSound                                      我应该在什么时间使用DirectSound或者DirectMuic                                      小结                                      第16章    创作音乐                                      Loader对象                                      Prxforamnce对象                                      Segment对象                                      音频参数结构                                      Band对象                                      修改演奏                                      一个DirectMusic实例                                      DirectMusic发生器                                      小结                                      第17章    使用DirectSound为应用程序添加声音效果                                      DirectSound8对象                                      缓冲区                                      DirectSound缓冲区描述符                                      使用声音缓冲区                                      修改声音缓冲区                                      录音                                      DirectSound3D                                      小结                                      第5部分    使用DirectShow处理流媒体                                      第18章    DirectShow介绍                                      DirectShow的用途                                      DirectShow的对象                                      DirectShow的结构                                      支持的媒体格式和解码器                                      建立对ActiveMovie类型库的引用                                      小结                                      第19章    使用DirectShow进行数字编辑                                      DirectShow编辑服务                                      小结                                      第20章    多媒体播放器                                      ActiveMovieDLL                                      一个使用ActiveMovie  DLL的例子                                      微软网络DVD控件                                      小结                                      第6部分    DirectPlay的多用户策略                                      第21章    使用DirectPlay制作多人游戏                                      DirectPlay入门                                      通信模式                                      DirectPlay事件                                      DirectPlay对等网络客户                                      DirectPlay客户服务器连接                                      小结                                      第22章    使用游戏大厅建立游戏者交互                                      游戏大厅结构                                      游戏大厅服务器                                      游戏大厅客户                                      DirectPlay游戏大厅应用程序                                      DirectPlay游戏大厅事件                                      小结                                      第23章    使用DirectPlay管理游戏                                      DirectPlay概念                                      DirectPlay结构                                      小结                                      第24章    在应用程序中使用DirectPlayVoice                                      DirectPlay概念                                      DirectPlayVoice结构                                      使用DirectPlay  Voice                                      小结                                      第7部分    最后的包装                                      第25章    DirectSetup                                      使用DirectXSetup函数库                                      使用打包和配置向导                                      替换打包和配置向导                                      小结                                      第8部分    附录    VB.  NET和DirectX                                      为在Visual  Basic中使用DirectX进行设置                                      在VB.  NET中调试你的代码


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