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《UGNX基础及应用教程建模、装配、制图》[已经缺货]
UGNX基础及应用教程建模、装配、制图
编号: PT233079
作者:曾向阳
译者:
开本:787*1092 1/16
ISBN:750538161
出版社:电子工业出版社
出版日期:2003-01-01
装帧:精装
书夫曼编号:474052
原价: 58
普通会员:54.23  一星会员:52.60
二星会员:51.52  三星会员:50.43

内容简介
  本书内容涵盖了UG NX中从零件建模、装配建模到自动产生平面工程图纸的全过程。第一篇介绍了UG中涉及到的一些基本概念和基本知识,对初学者特别是没有“图形学”基础的用户非常有益。第二篇到第四篇介绍了零件建模方法,第五篇介绍了产品装配建模方法,第六篇介绍了从UG实体模型自动生成平面工程图的方法与过程。本书的最后,安排了一章“常见应用问题解答”,对实际使用UG过程中碰到的一些典型问题给予解答与分析,以帮助读者提高实际应用水平。本书所附光盘内容为书中涉及的实例操作演示文件,以及实例中引用的模型。本书是UG设计师和工程师理想的自学参考书,也可作为高等学校、职业院校和社会培训学校的培训教材和参考书。

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目录

目      录  第一篇    基础知识                                      第1章    UG的主要功能与特点 3                                      1.1    主要功能 3                                      1.2    主要特点 5                                      1.3    主要应用模块(Application) 6                                      第2章    建模方法与步骤 10                                      2.1    产品三维建模方法 10                                      2.2    用UG建模的过程 12                                      第3章    模型显示与对象管理 15                                      3.1    建模坐标系(Coordinate  System) 15                                      3.2    曲线(面)交点的确定规则(Intersection  Point) 16                                      3.3    视图与布局(View  /  Layout) 17                                      3.4    显示属性(Display  Attribute) 19                                      3.5    图层与对象管理(Layer) 21                                      3.6    模型在视图中的显示 24                                      第4章    UG用户界面 28                                      4.1    窗口及其功能(Window) 28                                      4.2    对话框及其功能(Dialog) 29                                      4.3    主菜单与下拉菜单的基本功能  (Main  and  Pulldown  Menu) 32                                      4.4    快捷菜单及其功能(Popup  Menu) 36                                      4.5    工具栏及其功能(Toolbar) 36                                      第5章    UG建模主要准备功能简介 38                                      5.1    图形光标(Cursor) 38                                      5.2    鼠标与键盘操作(Mouse  and  Keyboard) 38                                      5.3    定制自己的工具栏(Customizing  Toolbars) 39                                      5.4    模型文件管理(File  Management) 41                                      5.5    模型的显示控制操作(Display  Control) 45                                      5.6    选择对象的方法(Object  Selection  Subfunction,                                        对象选择子功能) 49                                      5.7    对象的删除与恢复(Delete/Undo) 53                                      5.8    对象的隐藏与恢复显示(Blank/Unblank) 55                                      5.9    图层操作(Layer) 57                                      5.10    多视图显示模型(Layout,  布局) 63                                      5.11    对象显示属性控制操作(Display  Attribute) 67                                      5.12    确定点的位置(Point  Constructor,  点构造器) 69                                      5.13    控制坐标系方位(CSYS  Constructor,  坐标系构造器) 77                                      5.14    方向与辅助轴线(Vector  Constructor,  矢量构造器) 85                                      5.15    构造无限大的平面(Plane  Subfunction,  平面子功能) 88                                      5.16    对象的几何变换(Transform) 91                                      5.17    表达式(Expression) 104                                      第二篇    零件基本建模——实体特征                                      第6章    多实体合成——实体布尔运算 110                                      6.1    体.  实体与特征(Body  /  Solid  /  Feature) 110                                      6.2    实体布尔运算(Boolean  Operation) 110                                      6.3    并运算(Unite) 111                                      6.4    差运算(Subtract) 112                                      6.5    交运算(Intersect) 114                                      第7章    参数化草图 116                                      7.1    草图的概念与作用(Sketch) 116                                      7.2    建立草图 119                                      7.3    向草图中添加曲线 120                                      7.4    确定草图形状——形状约束(Constraint) 121                                      7.5    确定草图位置——定位约束(Positioning) 127                                      7.6    通过修改草图曲线改变模型形状 128                                      7.7    草图建立与约束综合实例 129                                      第8章    简单曲线的建立与修改 131                                      8.1    基本建模曲线(Basic  Curve) 131                                      8.2    建立直线段(Line) 132                                      8.3    建立完整圆(Circle) 137                                      8.4    建立圆弧段(Arc) 139                                      8.5    曲线间圆角(Curve  Fillet) 140                                      8.6    曲线间倒角(Curve  Chamfer) 144                                      8.7    曲线的修剪与延长(Trim  Curve) 147                                      8.8    修剪曲线拐角(Trim  Corner) 150                                      8.9    建立平面曲线图形综合实例 152                                      第9章    建模基准 155                                      9.1    基准特征及其作用(Datum  Feature) 155                                      9.2    建立基准面(Datum  Plane) 155                                      9.3    建立基准轴(Datum  Axis) 162                                      第10章    由曲线建立实体 165                                      10.1    建立模型的第一个特征 165                                      10.2    建立拉伸扫描特征(Extruded  Body,  拉伸体) 165                                      10.3    建立旋转扫描特征(Revolved  Body,  旋转体) 171                                      第11章    为模型添加材料 174                                      11.1    建立凸台特征(Boss) 174                                      11.2    特征定位子功能(Feature  Positioning) 175                                      11.3    建立矩形凸垫特征(Pad) 182                                      11.4    添加材料方法建模综合实例 183                                      第12章    从模型去除材料 185                                      12.1    建立圆孔特征(Hole) 185                                      12.2    建立腔特征(Pocket) 187                                      12.3    建立直槽特征(Slot) 189                                      12.4    建立环槽特征(Groove) 192                                      12.5    实体的修剪(Trim  Body,  修剪体) 195                                      12.6    去除材料方法建模综合实例 196                                      第13章    体素特征建模 198                                      13.1    建立长方体(Block,  块) 198                                      13.2    建立圆柱体(Cylinder) 200                                      13.3    建立圆锥体(Cone) 202                                      13.4    建立球体(Sphere) 204                                      13.5    用体素特征建模综合实例 205                                      第三篇    零件复杂建模——实体特征进阶                                      第14章    复杂曲线的建立与修改 209                                      14.1    建立样条曲线(Spline) 209                                      14.2    由点定义的样条曲线(Spline  by  Points) 214                                      14.3    由极点定义的样条曲线(Spline  by  Poles) 216                                      14.4    建立正多边形曲线(Polygon) 217                                      14.5    建立常用二次曲线(Conic  Curve) 218                                      14.6    建立螺旋线(Helix) 221                                      14.7    建立指定规律的曲线(Law  Curve,  规律曲线) 224                                      14.8    曲线间的过渡(Bridge  Curve,  桥接曲线) 228                                      14.9    曲线偏移复制(Offset  Curve,  偏置曲线) 232                                      14.10    建立表面之间的截交线(Intersection  Curve,  相交曲线) 234                                      14.11    建立截面轮廓线(Section  Curve,  截面曲线) 235                                      14.12    抽取实体上的特征曲线(Extract  Curve,  抽取曲线) 238                                      14.13    多段曲线的连接(Join  Curve,  连接曲线) 243                                      14.14    曲线向表面投影(Project  Curve,  投影曲线) 243                                      14.15    改变曲线的长度(Edit  Arc  Length) 246                                      14.16    曲线分割成多段(Divide  Curve,  分割曲线) 247                                      14.17    修改曲线的建立参数(Edit  Curve  Parameters) 249                                      第15章    模型细化 252                                      15.1    实体边缘线倒圆(Edge  Blend,  边倒圆) 252                                      15.2    实体表面间倒圆(Face  Blend,  面倒圆) 263                                      15.3    实体边缘线倒角(Edge  Chamfer,  边倒角) 269                                      15.4    实体拔斜度(Taper) 272                                      15.5    实体内部镂空(Hollow) 275                                      15.6    模型细化综合实例 278                                      15.7    在模型表面上刻字 280                                      第16章    特征复制 284                                      16.1    特征的环形阵列引用(Circular  Array  Instance) 284                                      16.2    特征的矩形阵列引用(Rectangular  Array  Instance) 287                                      16.3    特征镜像复制(Mirror  Feature) 288                                      16.4    实体镜像复制(Mirror  Body) 289                                      16.5    特征复制综合实例 290                                      第17章    特征的修改 292                                      17.1    模型导航工具(Model  Navigator) 292                                      17.2    特征删除操作(Delete  Feature) 295                                      17.3    特征隐藏与显示(Suppress/Unsuppress  Feature,  抑制/反抑制) 296                                      17.4    修改特征的形状参数(Edit  Feature  Parameters) 297                                      17.5    修改特征的定位参数(Edit  Feature  Positioning) 300                                      17.6    改变特征的建立顺序(ReorderFeature,  特征重排序) 302                                      17.7    删除模型参数(Delete  Parameters) 303                                      第四篇    零件复杂建模——自由形状特征                                      第18章    自由形状特征与片体概述 306                                      18.1    曲面.  自由形状特征与片体 306                                      18.2    片体在实体建模中的作用 307                                      18.3    建立片体的方法 308                                      18.4    本篇涉及的菜单和工具栏 310                                      18.5    描述曲面和片体的参数 311                                      18.6    建立片体时的布尔操作 312                                      18.7    建立片体时的技巧 314                                      第19章    通过点构造片体的方法 316                                      19.1    通过定义点建立片体(Through  Points) 316                                      19.2    通过极点建立片体(From  Poles) 319                                      第20章    通过曲线构造片体的方法 322                                      20.1    通过曲线建立片体                                      (Through  Curves) 322                                      20.2    通过曲线网格建立片体(Through  Curve  Mesh) 327                                      20.3    通过曲线扫描建立片体(Swept) 331                                      20.4    建立直纹面片体(Ruled) 337                                      第21章    构造片体的其他方法 339                                      21.1    片体缝合(Sew) 339                                      21.2    多片体间过渡(Bridge,  片体桥接) 342                                      21.3    片体修剪(Trimmed  Sheet) 344                                      21.4    片体扩展(Extension) 347                                      21.5    规律片体扩展(Law  Extension) 350                                      21.6    建立扩大片体(Enlarge) 352                                      21.7    片体偏移复制(Offset  Surface,  片体偏置) 354                                      第22章    片体的编辑 357                                      22.1    移动片体的定义点(Move  Defining  Point) 357                                      22.2    移动片体的极点(Move  Pole) 360                                      22.3    用模板控制片体形状(Global  Shaping,  模板造型) 363                                      22.4    修改片体的边界形状(Edit  Sheet  Boundary) 369                                      22.5    修改片体的定义参数(Edit  Sheet  Parameters) 372                                      第23章    自由形状建模综合练习 375                                      第五篇    产品建模——装配第24章    UG装配模块概述 389                                      24.1    UG装配的概念与特点(Assembly) 389                                      24.2    主模型方法(Master  Model) 392                                      24.3    装配中的上下文设计(Design  in  Context) 392                                      24.4    装配中的相关性(Assembly  Associativity) 393                                      24.5    装配主菜单.  工具栏与快捷菜单 394                                      第25章    创建装配模型 398                                      25.1    添加已存零部件到装配中(Add  Existing  Component) 398                                      25.2    在装配中创建新的零部件(Create  New  Component) 399                                      25.3    装配位置关系约束(Mate  Condition,  配对条件) 401                                      25.4    完成装配建模的方法与过程 409                                      25.5    装配建模综合实例 411                                      第26章    装配引用集 417                                      26.1    引用集及其作用(Reference  Set) 417                                      26.2    创建与修改引用集 417                                      26.3    在装配中替换引用集(Replace  Reference  Set) 418                                      26.4    创建与替换引用集的实例 419                                      第27章    装配导航工具 421                                      27.1    装配导航器概述(Assembly  Navigator) 421                                      27.2    利用装配导航器编辑装配的实例 423                                      第28章    装配爆炸图 425                                      28.1    装配爆炸图的概念(Exploded  View) 425                                      28.2    创建爆炸图(Create  Exploded  View) 426                                      28.3    编辑爆炸图(Edit  Exploded  View) 426                                      28.4    隐藏/显示爆炸(Hide  /  Show  Explosion) 427                                      28.5    隐藏/显示爆炸图中的组件(Hide/Show  Component) 428                                      28.6    爆炸图综合实例 429                                      第六篇    平面工程图                                      第29章    平面工程图概述 433                                      29.1    UG平面工程图的建立特点 433                                      29.2    UG制图模块的用户界面(UG/Drafting) 434                                      29.3    UG平面工程图模块的环境变量和默认设置 438                                      29.4    UG平面工程图建立的一般过程 439                                      第30章    图纸的定义与修改 440                                      30.1    新建图纸(New  Drawing) 440                                      30.2    修改当前图纸参数(Edit  Current  Drawing) 441                                      30.3    打开已存图纸(Open  Drawing) 442                                      第31章    建立视图 443                                      31.1    添加模型视图到图纸中(Import  View,  输入视图) 443                                      31.2    建立正投影视图(Orthographic  View) 446                                      31.3    建立辅助视图(Auxiliary  View) 447                                      31.4    建立局部放大视图(Detail  View,  详细视图) 448                                      31.5    建立全剖视图(Simple  Section  Cut) 450                                      31.6    建立半剖视图(Half  Section  Cut) 452                                      31.7    建立阶梯剖视图(Stepped  Section  Cut) 453                                      31.8    建立旋转剖视图(Revolved  Section  Cut) 454                                      31.9    建立局部剖视图(Break-Out  Section,  轴截剖) 456                                      31.10    建立断开视图(Broken  View) 458                                      31.11    剖视图与剖面图 460                                      31.12    建立视图综合练习 461                                      第32章    视图布局 462                                      32.1    移动与复制视图(Move  /  Copy  View) 462                                      32.2    视图间对齐(Align  View) 463                                      32.3    视图的删除(Remove  View) 466                                      32.4    修改视图参数(Edit  View) 466                                      32.5    重新定义视图边界(Define  View  Boundary) 467                                      第33章    视图的局部修改 471                                      33.1    依赖于视图的编辑(View  Dependent  Edit) 471                                      33.2    修改剖视符号的显示格式(Section  Line  Display) 472                                      33.3    修改剖切线及其剖切位置(Section  Line) 473                                      33.4    自定义剖面线(Crosshatching) 474                                      33.5    修改自定义剖面线的边界(Crosshatch  Boundary) 475                                      33.6    视图更新(Update  Views) 476                                      第34章    图纸标注 478                                      34.1    标注中心线(Utility  Symbol,  实用符号) 478                                      34.2    标注尺寸(Dimension) 481                                      34.3    标注坐标尺寸(Ordinate  Dimension) 489                                      34.4    标注文字与形位公差(Annotation,  注释) 493                                      34.5    标注标志符号(ID  Symbol) 498                                      34.6    标注表面粗糙度(Surface  Finish  Symbol) 499                                      34.7    如何标注汉字 501                                      34.8    在尺寸交叉处实现断开 502                                      34.9    修改标注对象的参数(Annotation  Preferences) 502                                      34.10    修改标注对象的位置(Origin  Tool,  原点工具) 505                                      34.11    编辑标注对象与视图的相关性(Drafting  Object  Associativity) 508                                      34.12    装配模型平面工程图的建立 510                                      34.13    建立装配图明细栏(Parts  List,  零部件表) 511                                      34.14    图框和标题栏设计 515                                      第七篇    其他功能                                      第35章    信息查询 520                                      35.1    查询对象信息(Object  Information) 520                                      35.2    查询特征信息(Feature  Information) 521                                      第36章    对象与模型分析 526                                      36.1    常规参数分析:距离.  角度.  面积.    质量.  几何特性 526                                      36.2    分析曲线的几何特性(Analysis  Curve) 536                                      36.3    分析表面的几何特性(Analysis  Face) 539                                      第37章    参数预设置 545                                      37.1    对象的显示属性(Object  Display) 545                                      37.2    图线宽度显示控制(Line  Width) 547                                      37.3    透视功能(Perspective) 547                                      37.4    表面半透明显示控制(Translucency) 548                                      37.5    对象选择方法(Object  Selection) 549                                      37.6    工作平面内的辅助栅格(Work  Plane  Grid) 551                                      37.7    草图默认参数(Sketch  Preferences) 553                                      37.8    建模参数设置(Modeling  Preferences) 555                                      37.9    图纸视图中各图线的显示控制(View  Display) 559                                      37.10    UG的环境变量(Environment  Variables) 566                                      37.11    UG的默认参数文件(Default  Files) 567                                      第38章    绘图机设置与图纸输出 570                                      38.1    用系统打印机打印图纸(Print) 570                                      38.2    绘图机参数设置(Plotter  Configuration) 571                                      38.3    用绘图机输出图纸(Plot) 573                                      第39章    数据交换 579                                      39.1    UG的图形数据交换(Data  Exchange) 579                                      39.2    UG与AutoCAD之间的数据交换(UG  DXF) 587                                      39.3    如何解决数据交换中遇到的问题 588                                      第40章    常见应用问题解答 589                                      40.1    如何申请WebKey 589                                      40.2    如何建立用户自定义符号 589                                      40.3    如何转换部件的单位 590                                      40.4    如何浏览UG参数模型的建立过程 590                                      40.5    如何修改非参数模型 591


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