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《Visual C++.NET经典开发案例1CD》
Visual C++.NET经典开发案例1CD
编号: PT236228
作者:黄承安
译者:
开本:16
ISBN:711305080
出版社:中国铁道出版社
出版日期:2003-03-01
装帧:精装
书夫曼编号:480350
原价: 42
普通会员:39.27  一星会员:38.09
二星会员:37.31  三星会员:36.52

内容简介
  本书以工程实例为主,详尽的介绍了微软公司最新推出的Visual C++.NET的实用编程方法。内容涵盖了窗口界面编程、系统编程、文件操作、图形图像、输入输出、数据库、网络应用、多媒体等几乎所有编程领域。
本书的一大特点就是使用工程实例。在一个实际软件工程中,往往蕴涵着很多知识点与技巧,这就使读者可以最大程度地学习更多的实用知识及技巧。只要读者掌握这些知识点和技巧就可以融会贯通开发出更多、更丰富多彩的程序。
本书组织结构合理,项目思路清晰,介绍详细,实用性强。适合各类专业程序员。特别是本书采用了大量的实例进行详细的讲解,非常适合于一些刚入门的初学者

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目录

目      录  第1章  Visual  Studio.NET简介  1                                      1-1  Visual  Studio.NET的新特性  2                                      1-2  Microsoft的.NET战略  3                                      1-2-1  .NET的核心组件  3                                      1-2-2  .NET的重大意义  3                                      1-2-3  .NET与Web服务  4                                      1-2-4  .NET体验  4                                      1-3  Visual  Studio.NET  Framework开发平台  5                                      1-3-1  什么是.NET框架  5                                      1-3-2  .NET框架与Java框架  7                                      1-4  Visual  C    .NET的新特性  8                                      1-4-1  托管扩展  8                                      1-4-2  Visual  C    还是Visual  C#  9                                      1-4-3  VC    .NET的优势  10                                      1-5  Visual  C    .NET的全新集成开发环境  11                                      1-5-1  启动界面  11                                      1-5-2  解决方案管理器  12                                      1-5-3  工具箱  13                                      1-5-4  代码编辑窗口  14                                      1-5-5  资源视图  16                                      1-5-6  类视图  16                                      1-5-7  属性窗口  17                                      1-5-8  服务器浏览器  18                                      1-5-9  提示窗口栏  18                                      第2章  漂亮的媒体播放器  19                                      2-1  项目背景  20                                      2-2  技术要点  20                                      2-3  编程思路  20                                      2-4  编程步骤及代码分析  21                                      2-4-1  建立一个基于对话框的程序框架  21                                      2-4-2  加入控件并对Dialog作相应的调整  21                                      2-4-3  实现不规则窗口的编程代码  22                                      2-4-4  使用媒体播放器控件  23                                      2-4-5  实现托盘图标  24                                      2-5  工程实例效果  26                                      2-6  编程技巧说明  27                                      2-6-1  CBitmap类  27                                      2-6-2  用MFC显示DDB位图  28                                      2-6-3  使用内存设备上下文  29                                      2-6-4  使用CRgn对象创建不规则区域  29                                      2-6-5  设置窗口形状  30                                      2-6-6  在窗口任何区域内拖动鼠标使窗口移动  30                                      2-6-7  托盘图标的实现  30                                      2-7  小结  36                                      第3章  特效屏保  37                                      3-1  项目背景  38                                      3-2  技术要点  38                                      3-3  编程思路  38                                      3-4  编程步骤及代码分析  39                                      3-4-1  建立屏幕保护程序框架  39                                      3-4-2  先期工作  40                                      3-4-3  扫描特效的实现  41                                      3-4-4  移动特效  44                                      3-4-5  百叶窗特效  47                                      3-4-6  栅条特效  49                                      3-4-7  马赛克特效  51                                      3-4-8  用定时器控制程序显示  54                                      3-4-9  控制随机显示  55                                      3-4-10  收尾工作  56                                      3-5  工程实例效果  56                                      3-6  编程技巧说明  56                                      3-7  小结  58                                      第4章  抓图程序  59                                      4-1  项目背景  60                                      4-2  技术要点  60                                      4-2-1  计算机图像处理的基本概念  60                                      4-2-2  Windows中的调色板模式  61                                      4-2-3  DDB和DIB位图  62                                      4-2-4  几个重要的DIB函数  64                                      4-2-5  屏幕抓图  66                                      4-3  编程思路  67                                      4-4  编程步骤及代码分析  68                                      4-4-1  封装一个处理位图的类CDIB  68                                      4-4-2  实现捕获窗口  74                                      4-4-3  实现捕捉全屏和指定区域  78                                      4-5  工程实例效果  82                                      4-6  小结  82                                      第5章  用OpenGL实现三维动画  83                                      5-1  项目背景  84                                      5-2  技术要点  84                                      5-2-1  计算机图像处理与OpenGL  84                                      5-2-2  OpenGL编程概述  85                                      5-2-3  理解OpenGL  86                                      5-2-4  OpenGL绘图步骤  87                                      5-2-5  OpenGL函数  88                                      5-3  实现程序框架  89                                      5-4  使用OpenGL绘制计算机图形  93                                      5-4-1  绘制简单平面图形  93                                      5-4-2  着色与旋转图形  98                                      5-4-3  绘制三维立体动画  101                                      5-4-4  使用纹理贴图建立真实世界  105                                      5-4-5  添加键盘控制能力  115                                      5-4-6  创建三维动画世界  116                                      5-5  工程实例效果  126                                      5-6  小结  126                                      第6章  高级启动退出界面  127                                      6-1  项目背景  128                                      6-2  软件封面制作  128                                      6-2-1  使用Splash控件  128                                      6-2-2  基于对话框程序的启动封面  136                                      6-2-3  自己创建扩展窗口  137                                      6-2-4  使用Authorware  140                                      6-2-5  利用MCIWnd类  141                                      6-3  对话框弹出.  消隐特效  144                                      6-3-1  对话框的动态弹出  144                                      6-3-2  对话框的动画弹出和动画消隐  146                                      6-4  对话框淡入淡出效果  148                                      6-5  小结  152                                                                            第7章  串口技术开发游船定位系统  153                                      7-1  项目背景  154                                      7-2  技术要点  154                                      7-2-1  串口通信原理  154                                      7-2-2  16位串口应用程序的简单回顾  155                                      7-2-3  使用ActiveX控件  155                                      7-2-3  使用32位的API  函数  159                                      7-3  游船定位系统  162                                      7-3-1  项目背景  162                                      7-3-2  编程思路  162                                      7-3-3  实现步骤  163                                      7-4  串口调试方法  177                                      7-5  小结  178                                      第8章  DirectX游戏世界  179                                      8-1  项目背景  180                                      8-2  技术要点  180                                      8-2-1  什么是DirectX技术  180                                      8-2-2  DirectX的组件  181                                      8-2-3  DirectX8.0的新特性  182                                      8-2-4  DirectX新增组件介绍  182                                      8-3  安装使用DirectX  188                                      8-3-1  编译库和运行库  188                                      8-3-2  安装DirectX5.0的SDK  189                                      8-4  用DirectDraw实现动画  190                                      8-4-1  DirectDraw技术  190                                      8-4-2  创建程序框架  192                                      8-4-3  使用DirectDraw对象绘图  207                                      8-5  畅游3D世界  213                                      8-5-1  建立Direct3D程序框架  213                                      8-5-2  绘制动画代码  226                                      8-5-3  Direct3D动画实例效果  229                                      8-6  小结  230                                      第9章  邮件发送程序  231                                      9-1  项目背景  232                                      9-2  技术要点  232                                      9-2-1  电子邮件  232                                      9-2-2  电子邮件中的地址  233                                      9-2-3  电子邮件工作原理  233                                      9-2-4  简单邮件传输协议(SMTP)  234                                      9-3  邮件发送程序编程思路  238                                      9-4  编程步骤及代码分析  239                                      9-4-1  建立程序框架  239                                      9-4-2  建立用户界面  241                                      9-4-3  程序运行效果  250                                      9-4-4  程序小结  250                                      9-5  使用MAPI开发电子邮件应用程序  250                                      9-5-1  MAPI  251                                      9-5-2  使用MAPI发送邮件实例  251                                      9-5-3  实例效果  257                                      9-6  小结  258                                      第10章  Internet浏览器  259                                      10-1  项目背景  260                                      10-2  编写标准浏览器  260                                      10-2-1  编程思路  260                                      10-2-2  建立程序框架  261                                      10-2-3  创建工具栏  262                                      10-2-4  用下拉列表框创建地址栏  266                                      10-2-5  创建状态栏和动画控件  267                                      10-2-6  添加活动栏  268                                      10-2-7  下拉菜单  270                                      10-2-8  添加Favorite菜单  270                                      10-2-9  使用CHtmlView实现浏览功能  275                                      10-2-10  浏览器效果  279                                      10-3  定制CHtmlView  279                                      10-3-1  阻止用户浏览不良网站  279                                      10-3-2  记录用户浏览的网站地址  280                                      10-3-3  过滤IE的弹出式广告窗口  281                                      10-3-4  利用CHtmlView制作精美用户界面  282                                      10-4  使用WinInet查看HTML源代码  285                                      10-4-1  WinInet介绍  285                                      10-4-2  编写HTML源码浏览对话框  285                                      10-5  工程实例效果  292                                      10-6  小结  292                                      第11章  楼盘信息查询系统  293                                      11-1  项目背景  294                                      11-2  技术要点  294                                      11-2-1  VC    数据库开发技术的比较  294                                      11-2-2  ADO技术介绍  297                                      11-2-3  ADO的实现方法  298                                      11-3  编程思路  301                                      11-4  编程步骤及代码分析  302                                      11-4-1  建立数据库  302                                      11-4-2  建立程序框架和用户界面  302                                      11-4-3  ADO的初始化  303                                      11-4-4  创建Connection对象并连接数据库  304                                      11-4-5  执行SQL命令并取得结果记录集  305                                      11-4-6  保存与载入数据  308                                      11-4-7  响应用户操作  309                                      11-4-8  释放ADO对象  311                                      11-4-9  楼盘检索程序效果  311                                      11-5  高级ADO技术  311                                      11-5-1  执行SQL命令  311                                      11-5-2  使用UDL文件来建立ADO连接  313                                      11-6  小结  314                                      第12章  远程数据库查询系统  315                                      12-1  项目背景  316                                      12-2  技术要点  316                                      12-2-1  数据库访问对象技术(DAO)  316                                      12-2-2  WinSocket编程  318                                      12-3  编程思路  323                                      12-4  编程步骤及代码分析  324                                      12-4-1  建立程序框架  324                                      12-4-2  实现切分窗口  325                                      12-4-3  添加框架资源  327                                      12-4-4  实现DAO的框架  328                                      12-4-5  在CDaoTreeView中实现显示数据库结构  329                                      12-4-6  在CDaoListView中实现数据显示  337                                      12-4-7  使用CSocket添加网络传输能力  343                                      12-4-8  使用Socket传输结果集  347                                      12-5  工程实例效果  351                                      12-6  使用自定义消息控制远程数据库  352                                      12-7  小结  354                                      第13章  强大的系统钩子  355                                      13-1  项目背景  356                                      13-2  技术要点  356                                      13-2-1  Windows内部运行机制  356                                      13-2-2  系统钩子  361                                      13-2-3  系统钩子的编程思路  363                                      13-3  键盘热键监控程序  364                                      13-3-1  编程思路  364                                      13-3-2  实现热键管理DLL  365                                      13-3-3  用户程序代码  372                                      13-3-4  小结  373                                      13-4  用户监控程序  374                                      13-4-1  编程思路  374                                      13-4-2  编程步骤  374                                      13-5  发音键盘  378                                      13-5-1  钩子程序具体实现  379                                      13-5-2  编写应用程序  380                                      13-6  鼠标钩子与屏幕截词  381                                      13-6-1  鼠标钩子实例  381                                      13-6-2  屏幕截词技术  382                                      13-7  小结  384                                      第14章  托管扩展  385                                      14-1  托管扩展的技术背景  386                                      14-1-1  VC    系列开发软件的历史背景  386                                      14-1-2  VC    .NET的开发范围  386                                      14-1-3  为什么要使用C    托管扩展  387                                      14-2  应用托管扩展  388                                      14-2-1  添加C    托管扩展支持  388                                      14-2-2  托管类型介绍  389                                      14-3  理解托管类型  390                                      14-3-1  三类托管类型  390                                      14-3-2  托管类型的特性与限制  390                                      14-3-3  垃圾收集类(Garbage  Collected  Type)  391                                      14-3-4  值类(Value  Type)  391                                      14-3-5  托管接口(Managed  Interface)  392                                      14-3-6  封箱与拆箱  393                                      14-3-7  托管数组  393                                      14-3-8  托管字符串  395                                      14-3-9  代理  395                                      14-3-10  全局属性(Global  Attribute)  395                                      14-4  编程实例  396                                      14-4-1  用向导创建托管扩展的程序框架  396                                      14-4-2  使用C    类库的程序向导  399                                      14-4-3  把未托管代码封装为.NET框架组件  400                                      14-4-4  使用托管扩展访问数据库  403                                      14-4-5  使用托管扩展编写记事本程序  405                                      14-5  小结  414


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