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《Visual Basic界面、多媒体与操作系统程序设计1CD》
Visual Basic界面、多媒体与操作系统程序设计1CD
编号: PT237974
作者:臧玉琴 腾跃
译者:
开本:16
ISBN:711511522
出版社:人民邮电出版社
出版日期:2003-09-01
装帧:精装
书夫曼编号:483842
原价: 45
普通会员:42.08  一星会员:40.82
二星会员:39.98  三星会员:39.13

内容简介
  Visual Basic 6.0作为Microsoft公司开发的Visual Basic 6.0套件的一部分,是一个功能丰富、方便实用的程序开发环境。Visual Basic对界面、图形图像、我媒体以及操作系统控制都有着强大的支持。可视化的开发环境、丰富的控件支持、与Windows API的结合使得Visual Basic 成为工程实践中重要的开发工具。
本书详细地介绍了利用Visual Basic 6.0开发程序界面、多媒体以及操作系统等方面应用程序的方法。本书全面深入地讲解了窗体外观、对话框和控件、图形开发、图像和文本的艺术效果、音频视频和动画、操作系统资源等方面的编程方法。每章先介绍基础原理,再分析各种具体的技术手段,最后是工程实践应用。既能让读者系统地学习各方面内容,又可以直接应用于项目开发中。


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目录

目      录  第1章    窗体外观及行为控制 1                                      1.1    用户界面设计基础 1                                      1.1.1    设计原则 1                                      1.1.2    Windows界面规则 2                                      1.1.3    界面布局原则 3                                      1.1.4    用户辅助模型 5                                      1.1.5    尝试新的界面风格 6                                      1.2    窗体的结构 6                                      1.3    窗体的属性与方法 7                                      1.3.1    窗体的属性 7                                      1.3.2    窗体的方法 14                                      1.4    窗体的主要事件 17                                      1.4.1    Initialize事件和Terminate事件 18                                      1.4.2    Load事件.  Unload事件和QueryUnload事件 18                                      1.4.3    Resize事件 19                                      1.4.4    Paint事件 20                                      1.4.5    KeyDown.  KeyUp和KeyPress键盘事件 20                                      1.4.6    鼠标事件 21                                      1.5    使用SDI与MDI程序界面 24                                      1.5.1    程序界面的类型 24                                      1.5.2    创建SDI程序界面 24                                      1.5.3    创建MDI程序界面 30                                      1.6    应用实例 34                                      1.6.1    创建动态窗体 34                                      1.6.2    创建不规则窗体 35                                      1.6.3    实现一个Windows资源管理器的界面 36                                      1.7    本章小结 40                                      第2章    对话框与基础控件 41                                      2.1    使用消息框与输入框 41                                      2.1.1    显示消息框 41                                      2.1.2    设置消息框属性 42                                      2.1.3    输入框 44                                      2.2    使用Windows标准对话框 46                                                                            2.2.1    文件对话框 46                                      2.2.2    字体对话框 47                                      2.2.3    颜色对话框 49                                      2.2.4    打印对话框 49                                      2.2.5    帮助对话框 51                                      2.3    改善控件的外观和行为 52                                      2.3.1    命令按钮 52                                      2.3.2    标签与文本框 54                                      2.3.3    框架.  单选按钮与复选框 58                                      2.3.4    列表框与组合框 60                                      2.3.5    定时器 65                                      2.3.6    菜单 66                                      2.3.7    工具栏 74                                      2.4    本章小结 78                                      第3章    图形操作基础 79                                      3.1    坐标系统 79                                      3.1.1    系统坐标系 79                                      3.1.2    自定义坐标系 80                                      3.1.3    图形层 82                                      3.1.4    当前坐标 83                                      3.2    简单绘图 84                                      3.2.1    点与直线 84                                      3.2.2    圆与椭圆 87                                      3.2.3    矩形 88                                      3.3    绘图属性 89                                      3.3.1    线宽 89                                      3.3.2    线型 90                                      3.3.3    颜色 91                                      3.3.4    填充 91                                      3.4    鼠标绘图 91                                      3.4.1    鼠标事件 92                                      3.4.2    绘制图形 93                                      3.5    本章小结 94                                      第4章    使用图形控件 95                                      4.1    图片框 95                                      4.1.1    PictureBox控件介绍 95                                      4.1.2    设置颜色 97                                      4.1.3    PictureBox控件的使用方法 98                                      4.1.4    PictureBox使用实例 99                                                                            4.2    图像 101                                      4.2.1    Image控件介绍 101                                      4.2.2    Image控件使用方法 102                                      4.3    直线 102                                      4.4    形状 103                                      4.5    MSChart控件 104                                      4.5.1    将数组元素装入MSChart控件 105                                      4.5.2    设置行列标题 106                                      4.5.3    设置图形图例 107                                      4.5.4    使用MsChart控件绘制曲线图 108                                      4.5.5    用给定的数据作图 108                                      4.6    实现特殊效果 111                                      4.6.1    填充效果 111                                      4.6.2    彩色风车 112                                      4.6.3    动画效果 113                                      4.6.4    网格曲线 116                                      4.7    本章小结 120                                      第5章    Windows  API图形编程 121                                      5.1    DLL动态链接库 121                                      5.1.1    使用DLL 121                                      5.1.2    声明DLL 122                                      5.1.3    各种数据类型的传递 125                                      5.2    绘图设备环境 132                                      5.2.1    设备环境 132                                      5.2.2    自定义设备环境 138                                      5.2.3    图形设备接口 140                                      5.2.4    画笔 142                                      5.2.5    画刷 149                                      5.3    API绘图函数 153                                      5.3.1    Windows  API简介 153                                      5.3.2    API绘图函数 154                                      5.3.3    绘制贝塞尔曲线 155                                      5.3.4    像素 157                                      5.4    本章小结 160                                      第6章    绘制几何图形 161                                      6.1    复杂的函数曲线 161                                      6.1.1    抛物线 161                                      6.1.2    心脏线 163                                      6.1.3    费马线 164                                      6.1.4    几种著名曲线 166                                      6.2    绘制艺术图案 168                                      6.2.1    圆环艺术图案 168                                      6.2.2    两点追逐图案 169                                      6.2.3    递归图形 170                                      6.3    绘制平面几何物体 171                                      6.3.1    OpenGL简介 172                                      6.3.2    OpenGL函数及结构 173                                      6.3.3    彩色三角形 173                                      6.4    构造三维几何体 182                                      6.4.1    三维立方体 182                                      6.4.2    旋转立方体 185                                      6.4.3    多种三维造型 187                                      6.5    本章小结 190                                      第7章    图像浏览与控制 191                                      7.1    浏览各种图像文件 191                                      7.1.1    图像滚动控制 191                                      7.1.2    特殊显示效果 194                                      7.1.3    图像平铺效果 198                                      7.1.4    雨滴效果 200                                      7.2    图像文件格式转换 201                                      7.2.1    几种图像文件格式介绍 202                                      7.2.2    彩色位图转换 204                                      7.2.3    BMP位图格式转换 206                                      7.3    图像的复制与保存 212                                      7.3.1    图像的区域复制 212                                      7.3.2    图像的保存 213                                      7.4    图像的缩放与翻转 216                                      7.4.1    翻转放大位图 217                                      7.4.2    Image控件的位图缩放 219                                      7.4.3    图像任意角度旋转 220                                      7.5    本章小结 222                                      第8章    图像的艺术效果 223                                      8.1    图像合成 223                                      8.2    图像的淡入/淡出 230                                      8.3    图像滤镜效果 239                                      8.3.1    柔化效果 242                                      8.3.2    锐化效果 244                                      8.3.3    浮雕效果 246                                      8.3.4    扩散效果 247                                      8.3.5    自定义滤镜 248                                      8.4    本章小结 249                                      第9章    文本处理技巧 250                                      9.1    滚动文字 250                                      9.2    旋转文字 251                                      9.2.1    竖排文本 252                                      9.2.2    旋转彩色文字 256                                      9.3    艺术字效果 263                                      9.3.1    颜色渐变文本 263                                      9.3.2    闪烁文本 267                                      9.4    文字动画效果 268                                      9.4.1    伸缩文字 268                                      9.4.2    消逝字幕 271                                      9.5    本章小结 272                                      第10章    使用多媒体控件和API函数 273                                      10.1    多媒体基础 273                                      10.1.1    Windows多媒体介绍 273                                      10.1.2    多媒体编程 274                                      10.2    Multimedia  MCI控件 275                                      10.2.1    MCI控件介绍 275                                      10.2.2    MCI控件编程 278                                      10.3    Animation控件 281                                      10.3.1    Animation控件介绍 281                                      10.3.2    Animation控件编程 281                                      10.4    控制多媒体的API函数 283                                      10.4.1    多媒体的高级接口函数 283                                      10.4.2    使用高级接口函数 285                                      10.5    本章小结 287                                      第11章    动画与视频 288                                      11.1    动画制作 288                                      11.1.1    俄罗斯方块 288                                      11.1.2    飞机漫游 303                                      11.1.3    下雪场景 314                                      11.2    视频播放 315                                      11.2.1    播放GIF动画 315                                      11.2.2    播放VCD 316                                      11.2.3    播放摄像头的视频流 319                                      11.3    本章小结 324                                      第12章    制作与播放音频 325                                      12.1    MCI系统指令 325                                      12.1.1    MCI指令介绍 325                                      12.1.2    MCI指令的使用 326                                      12.1.3    MCI系统指令 329                                      12.1.4    MCI音频指令 330                                      12.1.5    MCI  MIDI指令 336                                      12.1.6    MCI  AVI指令 340                                      12.1.7    MCI  CD  Audio指令 347                                      12.2    应用实例 354                                      12.2.1    录制声音 354                                      12.2.2    控制音量 355                                      12.3    本章小结 357                                      第13章    应用程序控制 358                                      13.1    ActiveX控件 358                                      13.1.1    ActiveX控件基础 358                                      13.1.2    创建ActiveX控件 360                                      13.1.3    创建ActiveX  DLL 368                                      13.1.4    创建ActiveX  EXE 379                                      13.2    特殊程序的制作与控制 384                                      13.2.1    列举正在运行的进程 384                                      13.2.2    启动其他程序 387                                      13.2.3    托盘程序 388                                      13.2.4    屏幕保护 392                                      13.3    本章小结 392                                      第14章    使用和改变系统资源 393                                      14.1    键盘 393                                      14.1.1    对象的焦点 393                                      14.1.2    键盘事件 394                                      14.1.3    模拟键盘输入 398                                      14.1.4    SendKeys语句应用 400                                      14.2    鼠标 402                                      14.2.1    自定义鼠标的形状 402                                      14.2.2    鼠标控制 403                                      14.3    文件系统 405                                      14.3.1    文件的基本操作 405                                      14.3.2    文件的读写 409                                      14.3.3    拷贝文件 411                                      14.3.4    获取文件信息 415                                      14.4    打印机 418                                      14.4.1    从应用程序中打印 418                                      14.4.2    Printer对象 420                                      14.5    操作系统的基本资源 422                                      14.5.1    获取计算机配置 423                                      14.5.2    关闭/重启计算机 425                                      14.5.3    访问注册表 427                                      14.5.4    获取系统日期 429                                      14.6    本章小结 430


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