目录
目 录 第一部分 制作前期 第1章 游戏类型与视角 2 游戏类型 2 动作类游戏 2 策略类游戏 3 冒险类游戏 3 RPG角色扮演类游戏 3 运动类游戏 4 模拟类游戏 4 益智型游戏 6 游戏视角 6 第一人称视角 6 第三人称视角 7 俯视角 8 等轴斜视角 8 平面横向视角 9 文字游戏 10 第2章 一般游戏设计:动作/街机游戏 11 Jason Rubin, Naughty Dog 11 Shinji Mikami, Capcom 12 Brendan McNamara, Sony Computer Entertainment Europe 13 Yu Suzuki, Sega 15 Hironobu Sakaguchi, Square.Ltd 17 Chris Cross, Electronic Arts Los Angeles 18 James McGee, Carbon6 Entertainment 20 Cliff Bleszinski, Epic Games 22 David Jaffe, Sony Computer Entertainment America 24 Hideo Kojima, Konami 27 Lorne Lanning, Oddworld Inhabitants 27 Gabe Newell, Valve Software 29 George Broussard, 3D Realms 30 Scott Miller, 3D Realms 31 Pierre Rivest, Ubi Soft Entertainment, and Reid Schneider, BAM!Entertainment 33 David Perry, Shiny Entertainment 34 Minh Le, Valve Software 37 Mathieu Ferland, Ubi Soft 37 Mike McCoy, Ubi soft 40 David Dienstbier 43 Randy Smith, Ion Storm Austin 44 Erin Roberts, Digital Anvil 45 Denny Thorley, Day 1 Studios 47 第3章 一般游戏设计:策略游戏 50 Sid Meier, Firaxis 50 Bill Roper, Blizzard North 50 Brian Reynolds, Big Huge Games 54 Bruce C. Shelley, Ensemble Studios 55 Peter Molyneux, Lionhead Studios 57 Alex Garden, Relic Entertainment 58 Louis Castle, Electronic Arts/Westwood Studios 59 Chris Sawyer, Freelance 60 Rick Goodman, Stainless Steel Studios 61 Phil Steinmeyer, PopTop Software 63 Ed Dal Castillo, Liquid Entertainment 64 第4章 一般游戏设计:运动. 模拟. 冒险 与谜题游戏 66 运动游戏 66 Kevin Wilkinson, EA Sports 66 Mark Dickenson, The 3DO Company 68 Jeremy Strauser, EA Sports 69 Steven Chiang, EA Sports 70 Mike Olsen, EA Sports 71 Steven Rechtschaffner, Electronic Arts Canada 72 Dave Davis, Electronic Arts 74 Kenji Kanno, Hitmaker Studios/Sega 75 模拟游戏 77 Will Wright, Maxis Software 77 Bruce Williams, Microsoft 79 Steve Hunt 81 Fred Markus, Rockstar San Diego 81 Ed Martin, Electronic Arts 82 冒险游戏 84 Tim Schafer, Double Fine Productions 84 Denis Dyack, Silicon Knights 86 Phil Saunders, Presto Studios 88 Ragnar Tornquist, Funcom 89 Ron Gilbert, Hulabee Entertainment 91 谜题游戏 92 Harry Gottlieb, Jellyvision 92 Alexey Pajitnov, Microsoft 93 Toshihiro Nagoshi, Amusement Vision/Sega 94 第5章 一般游戏设计:角色扮演游戏与持久 在线世界 96 角色扮演游戏 96 Bill Roper, Blizzard Entertainment 96 Matt Householder, Blizzard North 98 Tim Cain, Troika Games 99 Chris Taylor, Gas Powered Games 101 Todd Howard, Bethesda Softworks 104 Warren Spector, Ion Storm Austin 105 Ray Muzyka和Greg Zeschuk, BioWare 工作室 106 Harvey Smith, Ion Storm Austin 111 大型多人游戏 112 Brad McQuaid, Sign Games Online 112 Richard Lord British Garriott, NCsoft 115 Michael Waite, Electronic Arts 117 Will Wright, Maxis Software 119 Gordon Walton, Maxis Software 119 Craig Alexander, Electronic Arts/Westwood Studios 121 Shane Dabiri, Blizzard Entertainment 122 第6章 创作角色. 故事板与设计文档 124 Shigeru Miyamoto, Nintendo 124 Lorne Lanning, Oddworld Inhabitants 125 Tsunekazu Ishihara, Pokémon Co. 127 Toshihiro Nagoshi, Amusement Vision/Sega 128 David Perry, Shiny Entertainment 129 George Broussard, 3D Realms 131 Scott Miller, 3D Realms 133 Jason Rubin, Naughty Dog 134 Toby Gard, Confounding Factor 135 Yuji Naka, Sega 136 Yu Suzuki, Sega 137 Hideo Kojima, Konami 137 Michel Ancel, Ubi Soft Entertainment 138 Tim Schafer, Double Fine Productions 139 Gabe Newell, Valve Software 140 Alex Garden, Relic Entertainment 140 Bruce C. Shelley, Ensemble Studios 140 Noah Falstein, The Inspiracy 141 Phil Steinmeyer, PopTop Software 143 Phil Saunders, Presto Studios 144 Ragnar Tornquist, Funcom 144 Ron Gilbert, Hulabee Entertainment 146 Daniel Greenberg, Freelance 146 Bill Roper, Blizzard Entertainment暴雪娱乐公司 149 Matt Householder, Blizzard North 150 Chris Taylor, Gas Powered Games 150 Warren Spector, Ion Storm Austin 151 American McGee, Carbon6 Entertainment 152 第7章 主设计文档模板 155 标题页 155 目录表 156 设计历史 159 版本1.10 159 版本2.00 159 版本2.10 159 游戏概述 160 基本原理 160 常见问题 160 特征集 161 总体特征 161 多人游戏特征 161 编辑器 161 游戏可玩性 161 游戏世界 161 概述 161 世界特征1 161 世界特征2 161 物理世界 162 渲染系统 162 照相机 162 游戏引擎 163 光照模型 163 世界布局 163 概述 163 世界布局细节1 164 世界布局细节2 164 游戏角色 164 概述 164 创作角色 164 敌人和怪物 164 用户界面 164 概述 164 用户界面细节1 164 用户界面细节2 164 武器 164 概述 164 武器细节1 164 武器细节2 164 音乐和音效 164 概述 164 CD音轨 164 三维音效 165 声音设计 165 单人游戏 165 概述 165 单人游戏细节1 165 单人游戏细节2 165 故事 165 可玩的时间 165 获胜条件 165 多人游戏 165 概述 165 玩家最大数量 165 服务器 165 用户定制 165 互联网 166 游戏站点 166 持久性 166 保存和加载 166 角色渲染 166 概述 166 角色渲染细节1 166 角色渲染细节2 166 世界编辑 166 概述 166 世界编辑细节1 166 世界编辑细节2 166 各种附加素材 166 概述 166 我的思想碎片... 166 某某附录 167 第8章 关卡设计 168 Paul Jaquays, Ensemble Studios 168 Paul Jaquays对于关卡设计的26条建议 169 Paul Jaquays对于游戏设计的建议 171 Tim Willits, Id Software 172 单人游戏 173 死亡游戏关卡 174 抢旗游戏 176 关卡王Richard Gray, Ritual Entertainment 177 Cliff Bleszinski, Epic Games 179 Peter Hirschmann, LucasArts 182 Chris Foster, Raven Software 185 Michael Raymond-July 186 Jeff Lane, Valve Software 187 Stevie Case, Monkeystone Games 188 第9章 谜题设计 190 Lorne Lanning,Oddworld Inhabitants 190 George Broussard,3D Realms 191 Tim Schafer, Double Fine Productions 192 Phil Saunders,Presto Studios 192 Ragnar Tamquist, Funcom 193 Gabe Newell, Valve Software 194 Michael Raymond-July 194 Chris Foster,Raven Software 195 第10章 任务设计 196 Greg Street,Ensemble Studios 197 Rob Pardo, Blizzard Entertainment 199 James Schmalz, Digital Extremes 200 Louis Castle, Electronic Arts/Westwood Studios 202 Fred Markus, Angel Studios 202 Harvey Smith, Ion Storm Austin 203 Randy Smith, Ion Storm Austin 204 Peter Hirschmann, LucasArts 205 第二部分 制作中期 第11章 编程原理 208 Alan Lawrance, Volition 208 John Slagel, Volition 211 Tim Sweeney, Epic Games 215 Sid Meier, Firaxis Games 218 Shigeru Miyamoto, Nintendo 218 Don Hopkins, Freelance 218 Bartosz Kijanka, Gas Powered Games 222 Stephen White, Naughty Dog 225 Catherine Roy和Eric Allard, Ubi SoftEntertainment 227 Brian Reynolds, Big Huge Games 229 David Wu, Pseudo Interactive 229 Peter Molyneux, Lionhead Studios 231 Louis Castle, Electronic Arts/ Westwood Studios 231 Greg Thomas, Sega of America/Visual Concepts 232 Steve Hunt 233 James Schmalz, Digital Extremes 234 Doug Church, Freelance 236 John Scott, Raven Software 238 Michael Raymond-July 239 Ed Magnin, Magnin & Associates 240 第12章 人工智能 242 Brian Reynolds,Big Huge Games 242 Sid Meier, Firaxis Games 243 Bruce Shelley, Ensemble Studios 244 Chris Sawyer, Freelance 245 Will Wright, Maxis Software 245 Warren Spector, Ion Storm Austin 246 David Wu, Pseudo Interactive 246 Steve Hunt 247 Alan Lawrance, Volition 247 Don Hopkins, Freelance 248 John Scott, Raven Software 248 Richard Evans, Lionhead Studios 249 第13章 游戏美术和动画 251 Ian Lloyd, Electronic Arts 251 Rodney Alan Greenblat, Freelance 255 John Miles, Electronic Arts UK 257 Mark Gibbons, SCEE, Cambridge Studio 259 Richard Kriegler, Electronic Arts/Westwood Studios 263 Takiyoshi Sato, Konami 265 Lee Petty, Circus Freak Studios 266 Tetsuya Nomura, Square Enix 273 Don Hopkins, Freelance 274 Kevin Cloud, Id Software 275 Pierre Rivest, Ubi, BAM! 278 Catherine Roy, Ubi Soft Entertainment 279 Greg Thomas, Sega of America/VisualConcepts 280 Todd Howard, Bethesda Softworks 281 Emmanuel Valdez 282 Rick Stringfellow 284 Dan Michelson, Electronic Arts 287 Don Bluth, Don Bluth Films 289 第14章 用户界面与游戏控制 292 Steve Rechtschaffner, Electronic Arts Canada 292 Lorne Lanning, Oddworld Inhabitants 293 Shigeru Miyamoto, Nintendo 294 James Schmalz, Digital Extremes 295 George Broussard, 3D Realms 295 Pierre Rivest, Ubi Soft Entertainment 295 Catherine Roy, Ubi Soft Entertainment 296 Sid Meier, Firaxis Games 296 Bruce Shelley, Ensemble Studios 296 Don Hopkins, Freelance 297 为模拟游戏设计界面:Don Hopkins对Will Wright演讲的总结 298 Mark Dickenson, The 3D0 Company 301 Steve Hunt, Rage Software 302 Phil Saunders, Presto Studios 302 Tim Cain, Troika Games 302 Matt Householder, Blizzard Entertainment 303 Richard Garriott与Ncsoft 303 Michael Waite, Electronic Arts 304 David Wu, Pseudo Interactive 304 Todd Howard, Bethesda Softworks 305 第15章 声音工程 306 Matthew Lee Johnston, Microsoft 306 Marty O’Donnell, TotalAudio/Bungie Studios/Microsoft 310 Erik Kraber, Jack Grillo, EALA 313 Tommy Tallarico, Tommy Tallarico Studios 316 Clint Bajakian, The Sound Department 316 George Sanger, Fat Man Music 319 第16章 音乐与游戏 322 Tommy Tallarico, Tommy Tallarico Studios 322 George Sanger, Fat Man Music 326 Chance Thomas, HUGEsound Network 327 Jeff Kliment, LucasArts 330 第三部分 制作后期 第17章 游戏测试 332 Bill Roper, Blizzard 332 Matt Householder, Blizzard North 334 Chirs Taylor, 动作游戏/RPG 334 David Dienstbier 334 David Jaffe, Sony Computer Entertainment America 335 Steven Rechtschaffner, 篮球游戏NBA 335 Bruce Williams, Microsoft 335 Todd Howard, Bethesda Softworks 336 Warren Spector, Ion Storm Austin 337 Harvey Smith, Ion Storm Austin 337 Randy Smith, Ion Storm Austin 338 Brad McQuaid, Sigil Games Online 338 Richard与大不列颠贵族及其Garriott, Ncsoft 339 Sid Meier, Firaxis 340 Eric Tremblay, Ubi Soft Entertainment 340 Harry Gottlieb, Jellyvision 342 第18章 技术支持与客户服务 344 Robert Riley Jr., THQ 344 Mark Linn, Interplay 345 Ernest McCay 347 第19章 公共关系与市场营销 350 公共关系 350 Tammy Schachter, Konami of America 350 Jeffrey Castaneda, Rockstar Games 353 Jeane Wong, Electronic Arts EA 357 Tom Sarris, LucasArts 359 Chris Olmstead, Golin/Harris International 360 Mike Rubinelli, THQ 362 市场营销 363 Mary Bihr, LucasArts 363 Peter Dille, VP市场与THQ 364 Mike Fischer, Sega 367 Jason Enos, Konami 369 Jay Miller, ZIOSoft 371 第四部分 如何实现 第20章 自己动手与共享软件革命 374 Howard Tomlinson, Astraware 374 Chris Kantrowitz, 7ate9 376 John Romero, Monkeystone Games 379 Bill Bales, Friendly Software 380 Ian Wall, Beermat Software 382 Shawnee Sequeira, Small Rockets 386 Steve Moraff, MoraffWare 388 Thomas Warfield, GoodSol Development 390 第21章 步入游戏行业 393 Joel Jewett, Neversoft Entertainment 393 Paul Jaquays, Ensemble Studios 395 Bill Roper, Blizzard North 396 Tim Willits, Id Software 397 Erin Roberts, Digital Anvil 397 Chris Taylor, Gas Powered Games 398 Chris Cross, Electronic Arts Los Angeles(EALA) 398 American McGee, Carbon6 Entertainment 399 Cliff Bleszinski, Epic Games 399 Denny Thorlev, Day 1 Studios 400 Dave Davis, Electronic Arts 401 Michael Rubinelli 401 Brendan McNamara, SCEE 403 George Broussard, 3D Realms 404 Ed Martin, Electronic Arts 404 Lorne Lanning, Oddworld Inhabitants 404 David Dienstbier 405 Mike McCoy, Ubi Soft Entertainment 406 Alex Garden, Relic Entertainment 406 David Jaffe, SCEA 407 Craig Alexander, Electronic Arts Westwood Studios 408 David Perry, Shiny Entertainment 408 Scott Miller, 3D Realms 409 Peter Hirschmann, LucasArts 409 Sid Meier, Firaxis Games 410 Brian Reynolds, Big Huge Games 410 Bruce Shelley, Ensemble Studios 411 Peter Molyneux, Lionhead Studios 411 Phil Steinmeyer, PopTop Software 412 Tim Schafer, Double Fine Productions 412 Phil Saunders, Presto Studios 413 Harry Gottlieb, Jellyvision 413 Matt Householder, Blizzard North 413 Warren Spector, Ion Storm Austin 414 Ed Del Castillo, Liquid Entertainment 414 Todd Howard, Bethesda Softworks 414 Stevie Case Monkeystone Games 415 Minh Le, Valve Software 415 Kevin Bachus, Capital Entertainment Group 415 第22章 游戏代理与猎头 419 Melanie Cambron 419 Jeff Brunner, Representing Entertainers & Developers(R.E.D.) 421 Marc Mencher, Virtual Search 424 Pat Bigley, Prime Candidate 428 第23章 设计学校与课程 430 DigiPen技术学院 430 全程实践 431 其他学校与课程 432 第24章 游戏设计资源 434 Gamasutra 434 关键网站 437 flipCode 437 GameDev.Net 438 GameJobs 438 GameSlice 438 GarageGames 438 GIGnews 438 Loony Games 438 Diana Gruber 438 Sloperama 439 游戏电子杂志和其他游戏开发站点 439 第25章 重要的会议. 组织机构与奖项 441 会议和商业展览 441 电子娱乐展(Electronic Entertainment Expo, E3) 441 游戏开发者会议(Game Developers Conference, GDC) 441 独立游戏节(Independent Games Festival) 441 D.l.C.E.峰会 442 电子消费者商业展(Electronic Consumer Trade Show, ECTS) 442 Milia 442 SIGGRAPH 442 Gen Con 442 Comdex, 国际CES, MacWorld展, 玩具展销会 443 组 织 443 其他组织 445 &n | |