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《游戏创作与职业:来自行业专家的内部机密》
游戏创作与职业:来自行业专家的内部机密
编号: PT341173
作者:(美)Mare Saltzman
译者:向海
开本:
ISBN:780172294
出版社:兵器工业出版社
出版日期:2005-03-01
装帧:
书夫曼编号:690240
原价: 58
普通会员:54.23  一星会员:52.60
二星会员:51.52  三星会员:50.43

内容简介

阅读本书就相当于与150多位成功的视频游戏设计师、制造师和发行师聚集在一张大型圆桌旁参加讨论!          “游戏设计是一门艺术,最有效的方法是从大师那里学习艺术。《游戏创作与职业——来自行业专家的内部机密》一书将向你奉献若干名大师的创作智慧。这是一本游戏设计爱好者难得的好书,并且在行业竞争中我也从中获得很大的帮助。”——Jason  Rubin          本书非常值得信赖,它介绍游戏设计大师们的秘密和经验。这本书将带给你更多的关于游戏产业的内部机密,并且将正确引导你在游戏行业中的游戏人生。通过本书你将了解到:        ——如何创建游戏PS2,Xbox以及GameCube,甚至是GameBoy,机密电话等。          ——PC游戏设计和生产,包括版权防护方法,就像The  Sims  or  massively  multiplayer中提到的在线游戏EverQuest。          ——破解游戏行业的方法、技术和策略。在你的生产队伍里,或者游戏销售市场,或受聘于一个世界著名的发行商——它们都一直起着非常重要的作用。        ——无论PR是否为视频游戏,市场销售或在线发布,都会涉及到金钱问题。重要的是,应当学会如何创建共享软件并成功地通过网络销售它。        ——“游戏设计大师模板”则提供了创建游戏过程设计的经典文档;似乎就像传说中的游戏创作大师Chris  Taylor。                ——本书由Nolan  Bushnell写序,他从Atari?开始并创建了Pong,著有“视频游戏开发之父”一书。

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目录

目      录  第一部分    制作前期                                      第1章    游戏类型与视角 2                                      游戏类型 2                                      动作类游戏 2                                      策略类游戏 3                                      冒险类游戏 3                                      RPG角色扮演类游戏 3                                      运动类游戏 4                                      模拟类游戏 4                                      益智型游戏 6                                      游戏视角 6                                      第一人称视角 6                                      第三人称视角 7                                      俯视角 8                                      等轴斜视角 8                                      平面横向视角 9                                      文字游戏 10                                      第2章    一般游戏设计:动作/街机游戏 11                                      Jason  Rubin,  Naughty  Dog 11                                      Shinji  Mikami,  Capcom 12                                      Brendan  McNamara,  Sony  Computer  Entertainment  Europe 13                                      Yu  Suzuki,  Sega 15                                      Hironobu  Sakaguchi,  Square.Ltd 17                                      Chris  Cross,  Electronic  Arts  Los  Angeles 18                                      James  McGee,  Carbon6  Entertainment 20                                      Cliff  Bleszinski,  Epic  Games 22                                      David  Jaffe,  Sony  Computer  Entertainment  America 24                                      Hideo  Kojima,  Konami 27                                      Lorne  Lanning,  Oddworld  Inhabitants 27                                      Gabe  Newell,  Valve  Software 29                                      George  Broussard,  3D  Realms 30                                      Scott  Miller,  3D  Realms 31                                      Pierre  Rivest,  Ubi  Soft  Entertainment,  and  Reid  Schneider,  BAM!Entertainment 33                                      David  Perry,  Shiny  Entertainment 34                                      Minh  Le,  Valve  Software 37                                      Mathieu  Ferland,  Ubi  Soft 37                                      Mike  McCoy,  Ubi  soft 40                                      David  Dienstbier 43                                      Randy  Smith,  Ion  Storm  Austin 44                                      Erin  Roberts,  Digital  Anvil 45                                      Denny  Thorley,  Day  1  Studios 47                                      第3章    一般游戏设计:策略游戏 50                                      Sid  Meier,  Firaxis 50                                      Bill  Roper,  Blizzard  North 50                                      Brian  Reynolds,  Big  Huge  Games 54                                      Bruce  C.  Shelley,  Ensemble  Studios 55                                      Peter  Molyneux,  Lionhead  Studios 57                                      Alex  Garden,  Relic  Entertainment 58                                      Louis  Castle,  Electronic  Arts/Westwood  Studios 59                                      Chris  Sawyer,  Freelance 60                                      Rick  Goodman,    Stainless  Steel  Studios 61                                      Phil  Steinmeyer,  PopTop  Software 63                                      Ed  Dal  Castillo,  Liquid  Entertainment 64                                      第4章  一般游戏设计:运动.  模拟.  冒险                                      与谜题游戏 66                                      运动游戏 66                                      Kevin  Wilkinson,  EA  Sports 66                                      Mark  Dickenson,  The  3DO  Company 68                                      Jeremy  Strauser,  EA  Sports 69                                      Steven  Chiang,  EA  Sports 70                                      Mike  Olsen,  EA  Sports 71                                      Steven  Rechtschaffner,  Electronic  Arts  Canada 72                                      Dave  Davis,  Electronic  Arts 74                                      Kenji  Kanno,  Hitmaker  Studios/Sega 75                                      模拟游戏 77                                      Will  Wright,  Maxis  Software 77                                      Bruce  Williams,  Microsoft 79                                      Steve  Hunt 81                                      Fred  Markus,  Rockstar  San  Diego 81                                      Ed  Martin,  Electronic  Arts 82                                      冒险游戏 84                                      Tim  Schafer,    Double  Fine  Productions 84                                      Denis  Dyack,  Silicon  Knights 86                                      Phil  Saunders,    Presto  Studios 88                                      Ragnar  Tornquist,  Funcom 89                                      Ron  Gilbert,  Hulabee  Entertainment 91                                      谜题游戏 92                                      Harry  Gottlieb,  Jellyvision 92                                      Alexey  Pajitnov,  Microsoft 93                                      Toshihiro  Nagoshi,  Amusement  Vision/Sega 94                                      第5章  一般游戏设计:角色扮演游戏与持久                                      在线世界 96                                      角色扮演游戏 96                                      Bill  Roper,  Blizzard  Entertainment 96                                      Matt  Householder,  Blizzard  North 98                                      Tim  Cain,  Troika  Games 99                                      Chris  Taylor,  Gas  Powered  Games 101                                      Todd  Howard,  Bethesda  Softworks 104                                      Warren  Spector,  Ion  Storm  Austin 105                                      Ray  Muzyka和Greg  Zeschuk,  BioWare                                      工作室 106                                      Harvey  Smith,  Ion  Storm  Austin 111                                      大型多人游戏 112                                      Brad  McQuaid,  Sign  Games  Online 112                                      Richard  Lord  British  Garriott,  NCsoft 115                                      Michael  Waite,  Electronic  Arts 117                                      Will  Wright,  Maxis  Software 119                                      Gordon  Walton,  Maxis  Software 119                                      Craig  Alexander,  Electronic  Arts/Westwood  Studios 121                                      Shane  Dabiri,  Blizzard  Entertainment 122                                      第6章    创作角色.  故事板与设计文档 124                                      Shigeru  Miyamoto,  Nintendo 124                                      Lorne  Lanning,  Oddworld  Inhabitants 125                                      Tsunekazu  Ishihara,  Pokémon  Co. 127                                      Toshihiro  Nagoshi,  Amusement  Vision/Sega 128                                      David  Perry,  Shiny  Entertainment 129                                      George  Broussard,  3D  Realms 131                                      Scott  Miller,  3D  Realms 133                                      Jason  Rubin,  Naughty  Dog 134                                      Toby  Gard,  Confounding  Factor 135                                      Yuji  Naka,  Sega 136                                      Yu  Suzuki,  Sega 137                                      Hideo  Kojima,  Konami 137                                      Michel  Ancel,  Ubi  Soft  Entertainment 138                                      Tim  Schafer,  Double  Fine  Productions 139                                      Gabe  Newell,  Valve  Software 140                                      Alex  Garden,  Relic  Entertainment 140                                      Bruce  C.  Shelley,  Ensemble  Studios 140                                      Noah  Falstein,  The  Inspiracy 141                                      Phil  Steinmeyer,  PopTop  Software 143                                      Phil  Saunders,  Presto  Studios 144                                      Ragnar  Tornquist,  Funcom 144                                      Ron  Gilbert,  Hulabee  Entertainment 146                                      Daniel  Greenberg,  Freelance 146                                      Bill  Roper,  Blizzard  Entertainment暴雪娱乐公司 149                                      Matt  Householder,  Blizzard  North 150                                      Chris  Taylor,  Gas  Powered  Games 150                                      Warren  Spector,  Ion  Storm  Austin 151                                      American  McGee,  Carbon6  Entertainment 152                                      第7章    主设计文档模板 155                                      标题页 155                                      目录表 156                                      设计历史 159                                      版本1.10 159                                      版本2.00 159                                      版本2.10 159                                      游戏概述 160                                      基本原理 160                                      常见问题 160                                      特征集 161                                      总体特征 161                                      多人游戏特征 161                                      编辑器 161                                      游戏可玩性 161                                      游戏世界 161                                      概述 161                                      世界特征1 161                                      世界特征2 161                                      物理世界 162                                      渲染系统 162                                      照相机 162                                      游戏引擎 163                                      光照模型 163                                      世界布局 163                                      概述 163                                      世界布局细节1 164                                      世界布局细节2 164                                      游戏角色 164                                      概述 164                                      创作角色 164                                      敌人和怪物 164                                      用户界面 164                                      概述 164                                      用户界面细节1 164                                      用户界面细节2 164                                      武器 164                                      概述 164                                      武器细节1 164                                      武器细节2 164                                      音乐和音效 164                                      概述 164                                      CD音轨 164                                      三维音效 165                                      声音设计 165                                      单人游戏 165                                      概述 165                                      单人游戏细节1 165                                      单人游戏细节2 165                                      故事 165                                      可玩的时间 165                                      获胜条件 165                                      多人游戏 165                                      概述 165                                      玩家最大数量 165                                      服务器 165                                      用户定制 165                                      互联网 166                                      游戏站点 166                                      持久性 166                                      保存和加载 166                                      角色渲染 166                                      概述 166                                      角色渲染细节1 166                                      角色渲染细节2 166                                      世界编辑 166                                      概述 166                                      世界编辑细节1 166                                      世界编辑细节2 166                                      各种附加素材 166                                      概述 166                                      我的思想碎片... 166                                      某某附录 167                                      第8章    关卡设计 168                                      Paul  Jaquays,  Ensemble  Studios 168                                      Paul  Jaquays对于关卡设计的26条建议 169                                      Paul  Jaquays对于游戏设计的建议 171                                      Tim  Willits,  Id  Software 172                                      单人游戏 173                                      死亡游戏关卡 174                                      抢旗游戏 176                                      关卡王Richard  Gray,  Ritual  Entertainment 177                                      Cliff  Bleszinski,  Epic  Games 179                                      Peter  Hirschmann,  LucasArts 182                                      Chris  Foster,  Raven  Software 185                                      Michael  Raymond-July 186                                      Jeff  Lane,  Valve  Software 187                                      Stevie  Case,  Monkeystone  Games 188                                      第9章    谜题设计 190                                      Lorne  Lanning,Oddworld  Inhabitants 190                                      George  Broussard,3D  Realms 191                                      Tim  Schafer,  Double  Fine  Productions 192                                      Phil  Saunders,Presto  Studios 192                                      Ragnar  Tamquist,  Funcom 193                                      Gabe  Newell,  Valve  Software 194                                      Michael  Raymond-July 194                                      Chris  Foster,Raven  Software 195                                      第10章    任务设计 196                                      Greg  Street,Ensemble  Studios 197                                      Rob  Pardo,  Blizzard  Entertainment 199                                      James  Schmalz,  Digital  Extremes 200                                      Louis  Castle,  Electronic  Arts/Westwood  Studios 202                                      Fred  Markus,  Angel  Studios 202                                      Harvey  Smith,  Ion  Storm  Austin 203                                      Randy  Smith,  Ion  Storm  Austin 204                                      Peter  Hirschmann,  LucasArts 205                                      第二部分    制作中期                                      第11章    编程原理 208                                      Alan  Lawrance,  Volition 208                                      John  Slagel,  Volition 211                                      Tim  Sweeney,  Epic  Games 215                                      Sid  Meier,  Firaxis  Games 218                                      Shigeru  Miyamoto,  Nintendo 218                                      Don  Hopkins,  Freelance 218                                      Bartosz  Kijanka,  Gas  Powered  Games 222                                      Stephen  White,  Naughty  Dog 225                                      Catherine  Roy和Eric  Allard,  Ubi  SoftEntertainment 227                                      Brian  Reynolds,  Big  Huge  Games 229                                      David  Wu,  Pseudo  Interactive 229                                      Peter  Molyneux,  Lionhead  Studios 231                                      Louis  Castle,  Electronic  Arts/  Westwood  Studios 231                                      Greg  Thomas,  Sega  of  America/Visual  Concepts 232                                      Steve  Hunt 233                                      James  Schmalz,  Digital  Extremes 234                                      Doug  Church,  Freelance 236                                      John  Scott,  Raven  Software 238                                      Michael  Raymond-July 239                                      Ed  Magnin,  Magnin  &  Associates 240                                      第12章    人工智能 242                                      Brian  Reynolds,Big  Huge  Games 242                                      Sid  Meier,  Firaxis  Games 243                                      Bruce  Shelley,  Ensemble  Studios 244                                      Chris  Sawyer,  Freelance 245                                      Will  Wright,  Maxis  Software 245                                      Warren  Spector,  Ion  Storm  Austin 246                                      David  Wu,  Pseudo  Interactive 246                                      Steve  Hunt 247                                      Alan  Lawrance,  Volition 247                                      Don  Hopkins,  Freelance 248                                      John  Scott,  Raven  Software 248                                      Richard  Evans,  Lionhead  Studios 249                                      第13章    游戏美术和动画 251                                      Ian  Lloyd,  Electronic  Arts 251                                      Rodney  Alan  Greenblat,  Freelance 255                                      John  Miles,  Electronic  Arts  UK 257                                      Mark  Gibbons,  SCEE,  Cambridge  Studio 259                                      Richard  Kriegler,  Electronic  Arts/Westwood  Studios 263                                      Takiyoshi  Sato,  Konami 265                                      Lee  Petty,  Circus  Freak  Studios 266                                      Tetsuya  Nomura,  Square  Enix 273                                      Don  Hopkins,  Freelance 274                                      Kevin  Cloud,  Id  Software 275                                      Pierre  Rivest,  Ubi,  BAM! 278                                      Catherine  Roy,  Ubi  Soft  Entertainment 279                                      Greg  Thomas,  Sega  of  America/VisualConcepts 280                                      Todd  Howard,  Bethesda  Softworks 281                                      Emmanuel  Valdez 282                                      Rick  Stringfellow 284                                      Dan  Michelson,  Electronic  Arts 287                                      Don  Bluth,  Don  Bluth  Films 289                                      第14章    用户界面与游戏控制 292                                      Steve  Rechtschaffner,  Electronic  Arts  Canada 292                                      Lorne  Lanning,  Oddworld  Inhabitants 293                                      Shigeru  Miyamoto,  Nintendo 294                                      James  Schmalz,  Digital  Extremes 295                                      George  Broussard,  3D  Realms 295                                      Pierre  Rivest,  Ubi  Soft  Entertainment 295                                      Catherine  Roy,  Ubi  Soft  Entertainment 296                                      Sid  Meier,  Firaxis  Games 296                                      Bruce  Shelley,  Ensemble  Studios 296                                      Don  Hopkins,  Freelance 297                                      为模拟游戏设计界面:Don  Hopkins对Will  Wright演讲的总结 298                                      Mark  Dickenson,  The  3D0  Company 301                                      Steve  Hunt,  Rage  Software 302                                      Phil  Saunders,  Presto  Studios 302                                      Tim  Cain,  Troika  Games 302                                      Matt  Householder,  Blizzard                                      Entertainment 303                                      Richard  Garriott与Ncsoft 303                                      Michael  Waite,  Electronic  Arts 304                                      David  Wu,  Pseudo  Interactive 304                                      Todd  Howard,  Bethesda  Softworks 305                                      第15章    声音工程 306                                      Matthew  Lee  Johnston,  Microsoft 306                                      Marty  O’Donnell,  TotalAudio/Bungie  Studios/Microsoft 310                                      Erik  Kraber,  Jack  Grillo,  EALA 313                                      Tommy  Tallarico,  Tommy  Tallarico  Studios 316                                      Clint  Bajakian,  The  Sound  Department 316                                      George  Sanger,  Fat  Man  Music 319                                      第16章    音乐与游戏 322                                      Tommy  Tallarico,  Tommy  Tallarico  Studios 322                                      George  Sanger,  Fat  Man  Music 326                                      Chance  Thomas,  HUGEsound  Network 327                                      Jeff  Kliment,  LucasArts 330                                      第三部分    制作后期                                      第17章    游戏测试 332                                      Bill  Roper,  Blizzard 332                                      Matt  Householder,  Blizzard  North 334                                      Chirs  Taylor,  动作游戏/RPG 334                                      David  Dienstbier 334                                      David  Jaffe,  Sony  Computer  Entertainment  America 335                                      Steven  Rechtschaffner,  篮球游戏NBA 335                                      Bruce  Williams,  Microsoft 335                                      Todd  Howard,  Bethesda  Softworks 336                                      Warren  Spector,  Ion  Storm  Austin 337                                      Harvey  Smith,  Ion  Storm  Austin 337                                      Randy  Smith,  Ion  Storm  Austin 338                                      Brad  McQuaid,  Sigil  Games  Online 338                                      Richard与大不列颠贵族及其Garriott,  Ncsoft 339                                      Sid  Meier,  Firaxis 340                                      Eric  Tremblay,  Ubi  Soft  Entertainment 340                                      Harry  Gottlieb,  Jellyvision 342                                      第18章    技术支持与客户服务 344                                      Robert  Riley  Jr.,  THQ 344                                      Mark  Linn,  Interplay 345                                      Ernest  McCay 347                                      第19章    公共关系与市场营销 350                                      公共关系 350                                      Tammy  Schachter,  Konami  of  America 350                                      Jeffrey  Castaneda,  Rockstar  Games 353                                      Jeane  Wong,  Electronic  Arts    EA   357                                      Tom  Sarris,  LucasArts 359                                      Chris  Olmstead,  Golin/Harris  International 360                                      Mike  Rubinelli,  THQ 362                                      市场营销 363                                      Mary  Bihr,  LucasArts 363                                      Peter  Dille,  VP市场与THQ 364                                      Mike  Fischer,  Sega 367                                      Jason  Enos,  Konami 369                                      Jay  Miller,  ZIOSoft 371                                      第四部分    如何实现                                      第20章    自己动手与共享软件革命 374                                      Howard  Tomlinson,  Astraware 374                                      Chris  Kantrowitz,  7ate9 376                                      John  Romero,  Monkeystone  Games 379                                      Bill  Bales,  Friendly  Software 380                                      Ian  Wall,  Beermat  Software 382                                      Shawnee  Sequeira,  Small  Rockets 386                                      Steve  Moraff,  MoraffWare 388                                      Thomas  Warfield,  GoodSol  Development 390                                      第21章    步入游戏行业 393                                      Joel  Jewett,  Neversoft  Entertainment 393                                      Paul  Jaquays,  Ensemble  Studios 395                                      Bill  Roper,  Blizzard  North 396                                      Tim  Willits,  Id  Software 397                                      Erin  Roberts,  Digital  Anvil 397                                      Chris  Taylor,  Gas  Powered  Games 398                                      Chris  Cross,  Electronic  Arts  Los  Angeles(EALA) 398                                      American  McGee,  Carbon6  Entertainment 399                                      Cliff  Bleszinski,  Epic  Games 399                                      Denny  Thorlev,  Day  1  Studios 400                                      Dave  Davis,  Electronic  Arts 401                                      Michael  Rubinelli 401                                      Brendan  McNamara,  SCEE 403                                      George  Broussard,  3D  Realms 404                                      Ed  Martin,  Electronic  Arts 404                                      Lorne  Lanning,  Oddworld  Inhabitants 404                                      David  Dienstbier 405                                      Mike  McCoy,  Ubi  Soft  Entertainment 406                                      Alex  Garden,  Relic  Entertainment 406                                      David  Jaffe,  SCEA 407                                      Craig  Alexander,  Electronic  Arts  Westwood                                        Studios 408                                      David  Perry,  Shiny  Entertainment 408                                      Scott  Miller,  3D  Realms 409                                      Peter  Hirschmann,  LucasArts 409                                      Sid  Meier,  Firaxis  Games 410                                      Brian  Reynolds,  Big  Huge  Games 410                                      Bruce  Shelley,  Ensemble  Studios 411                                      Peter  Molyneux,  Lionhead  Studios 411                                      Phil  Steinmeyer,  PopTop  Software 412                                      Tim  Schafer,  Double  Fine  Productions 412                                      Phil  Saunders,  Presto  Studios 413                                      Harry  Gottlieb,  Jellyvision 413                                      Matt  Householder,  Blizzard  North 413                                      Warren  Spector,  Ion  Storm  Austin 414                                      Ed  Del  Castillo,  Liquid  Entertainment 414                                      Todd  Howard,  Bethesda  Softworks 414                                      Stevie  Case  Monkeystone  Games 415                                      Minh  Le,  Valve  Software 415                                      Kevin  Bachus,  Capital  Entertainment  Group 415                                      第22章    游戏代理与猎头 419                                      Melanie  Cambron 419                                      Jeff  Brunner,  Representing  Entertainers  &  Developers(R.E.D.) 421                                      Marc  Mencher,  Virtual  Search 424                                      Pat  Bigley,  Prime  Candidate 428                                      第23章    设计学校与课程 430                                      DigiPen技术学院 430                                      全程实践 431                                      其他学校与课程 432                                      第24章    游戏设计资源 434                                      Gamasutra 434                                      关键网站 437                                      flipCode 437                                      GameDev.Net 438                                      GameJobs 438                                      GameSlice 438                                      GarageGames 438                                      GIGnews 438                                      Loony  Games 438                                      Diana  Gruber 438                                      Sloperama 439                                      游戏电子杂志和其他游戏开发站点 439                                      第25章    重要的会议.  组织机构与奖项 441                                      会议和商业展览 441                                      电子娱乐展(Electronic  Entertainment  Expo,  E3) 441                                      游戏开发者会议(Game  Developers  Conference,  GDC) 441                                      独立游戏节(Independent  Games  Festival) 441                                      D.l.C.E.峰会 442                                      电子消费者商业展(Electronic  Consumer  Trade  Show,  ECTS) 442                                      Milia 442                                      SIGGRAPH 442                                      Gen  Con 442                                      Comdex,  国际CES,  MacWorld展,  玩具展销会 443                                      组    织 443                                      其他组织 445                                  &n